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Screenshots of Finnish Defense
Description of Finnish Defense (turn-limit)

This is turn-limited version of Finnish Defense 1944, a classic turn based strategy game which takes place on the WWII Eastern Front in the summer of 1944.


Can you lead the Finnish forces brilliantly enough to stop the massive Red Army offensive which aimed to knock Finland out of the Second World War? The years 1942-1944 were quiet on the Finnish part of the Eastern Front: Soldiers did wood whittling, few saw combat, wrong places of the front line were fortified -- all this while Red army was taking lessons in modern warfare from Wehrmacht. When the Soviet strike finally fell in the summer of 1944, it was a huge well practiced attack by a thoroughly trained army with unprecedented artillery barrages - against Finns who had just extended summer holiday leaves. Game ends when you either control all the Victory Points or after you have lost control of all the VPs (you held on as long as possible).

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Version history Finnish Defense (turn-limit)
New in Finnish Defense 3.4.0.1
+ Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Each general alters between offering call-for-support or sabotage
+ Revamped movement arrows
+ Setting: Scattered Units marked w symbols
+ Setting: how strongly hexagon grid is drawn
+ Setting: support units can have high/low selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Automove (moving several steps at once) can focus the map into direction of travel
New in Finnish Defense 3.4.0.0
+ Artillery can use MPs to prepare for the barrage to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: MAP button can show full screen map with default city icons or VPin a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
New in Finnish Defense 3.2.6.0
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Unused RMPs are lost at a slower rate between turns
+ More efficient Finnish bombardment
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
New in Finnish Defense 2.8.4.0
v2.8.4
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ Withdrawing unit favors clear/cities more
v2.8.2
+ Setting: Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Each unit tracks number of hexagons they move
New in Finnish Defense 2.8.2.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
New in Finnish Defense 2.8.1.0
v2.8.1
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo corrections
v2.8
+ Setting: Turn Antitank Gun Units ON/OFF
+ Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in Finnish Defense 2.8.0.0
+ Setting: Turn Antitank Gun Units ON/OFF
+ Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Grouped Minimap-related settings into their own headline
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in Finnish Defense 2.7.6.0
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
+ Removed Confirm Ending Turn dialog ON-OFF setting
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
New in Finnish Defense 2.7.4.0
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores

v2.7.2
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway in black color
+ Yes-No confirmation dialog on Disband action
+ Jaeger units have black star in upper-right corner for easier identification
New in Finnish Defense 2.7.2.0
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Railway only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Yes-No confirmation dialog on Disband action
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Jaeger units have black star in upper-right corner for easier identification
New in Finnish Defense 2.7.0.0
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Finnish Defense 2.6.0.0
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New Russian Infantry/landing icon (REAL icon set)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
New in Finnish Defense 2.5.0.0
+ Increased maximum minimap size 18
+ When General with over 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & MP marker
+ If unit has multiple resources of the same type one will be returned back to the resource pool between turns
+ Russian Guards Infantry has white coat (REAL icon set)
+ RMP: Third of unused RMPs carried over the next turn
+ Cannot apply Operational Movement so close to front line
+ Removed Big Advance feature
+ 50 new quotations
New in Finnish Defense 2.4.6.0
v2.4.6
+ Campaign: City of Aunus turned into Finnish supply source to reduce supply route calculations
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF

v2.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF: Cleared from the oldest scores
+ Setting: Selected Unit Size
New in Finnish Defense 2.4.4.0
v2.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF: Cleared from the oldest scores

v2.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Finnish Defense 2.4.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Finnish Defense 2.4.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mechanized units might lose 1 MP due to Winter cold+ Combat Formula: bonus from repeated attacks against the same unit+ Setting: War Status: Show negative MP alerts (if less than -5 MP, -4, -3, -2, -1, 0)+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
New in Finnish Defense 2.4.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mechanized units might lose 1 MP due to Winter cold+ Combat Formula: bonus from repeated attacks against the same unit+ Setting: War Status: Show negative MP alerts (if less than -5 MP, -4, -3, -2, -1, 0)+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
New in Finnish Defense 2.2.4.0
+ Size of Markers on Unit: 3 options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view ( gear icon on lower-right corner of Play-HOF screen)+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ AI Refining launching bigger offensive logic+ Setting: MP/HP marker transparency
New in Finnish Defense 2.2.0.0
+ Tapping hexagon with multiple enemy units shows popup (to fit more info than what's possible on status line)+ Setting: Minimap Touch: Full Screen Map or jump to location+ Minimap: white combat units, black support units, doesn't show mines+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Turn ** markers ON/OFF (most/least battles)+ Plus 2 MPs gives 3 MPs on rear area+ Minimap: Max size increased to 16
New in Finnish Defense 2.0.0.0
+ Setting: Less Units: Create only X % of units+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Rest/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ End turn dialog shows number of units with MPs marked done+ Yellow **: Inexperienced units+ New resource: Suomi KP-31 Submachine-gun (MG)+ Settings: ON/OFF switch for Generals+ 100 new quotations
New in Finnish Defense 1.6.2.2
v1.6.2 (2017.06.05)+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Terrain generation/variation refinements+ Two new background patterns+ Icon Improvements IIIv1.6+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Combat: Amount of support from nearby units varies more based on HP+ Combat: Random element of the formula is less volatile+ FOW (Fog of War) tweaks: HP & Fatigue affect more
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