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report us Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’.
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful but danger lurks in the ruins!
After Inc. is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay - After Inc. is engaging and easy to learn. Build multiple settlements and gain abilities in a persistent campaign to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc. is not based on any real world situation. No need to start worrying about a real life zombie apocalypse yet…
◈◈◈ What happens after Plague Inc.? ◈◈◈
Features:
● Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
● Explore a beautiful post-apocalyptic United Kingdom
● Exploit the ruins of the past to scavenge / harvest resources
● Expand your Settlement with housing, farms, lumberyards and much more
● Exterminate zombie infestations and defend humanity
● Uncover old technologies and research new ones
● Shape your society and provide services to keep your people happy
● Build multiple settlements in a persistent campaign and level up abilities
● Ultra realistic modelling of Zombie behaviour based on real life studies… :P
● Sophisticated narrative algorithms shaped by your decisions
● 5 unique leaders with radically different abilities
● Internet connectivity not required
● No ‘consumable microtransactions. Expansion Packs are ‘buy once, play forever’
●Will be updated for years to come.
◈◈◈
I’ve got lots of plans for updates! Get in touch and let me know what you want to see.
James (the designer)
Contact me here:
www.ndemiccreations.com/en/1-support
www.twitter.com/NdemicCreations
Rebuild Civilization after Plague Inc.!
Update 1.6: Looming Shadows
We've added and improved a number of game mechanics to prepare things for the new Campaign (coming soon) as well as a key player-requested feature.
- Zombie Awareness reduces randomness and reward planning
- Celebrations and Improved Morale mechanics added
- Improved demands and growth for High Populations
- Ability to cancel buildings added
Rebuild Civilization after Plague Inc.!
Update 1.6: Looming Shadows
We've added and improved a number of game mechanics to prepare things for the new Campaign (coming soon) as well as a key player-requested feature.
- Zombie Awareness reduces randomness and reward planning
- Celebrations and Improved Morale mechanics added
- Improved demands and growth for High Populations
- Ability to cancel buildings added
Rebuild Civilization after Plague Inc.!
Update 1.5: Escape Hatch
A whole new way to play Campaigns…
- Complete a Campaign level, unlock an Escape Hatch
- New starting locations, can you still complete your goals?
- Resources shuffled, can't rely on map memory!
- Zombies have moved, keep an eye out…
Can you still build a thriving settlement if you emerged on the other side of the region?
It's a brand new challenge every time with some special surprises.
Rebuild Civilization after Plague Inc.!
Update 1.4: Ingenuity
Choose how your settlers overcome challenges and help them learn new ways to survive.
New Settlement modifiers: Bold fighters can effortlessly taunt zombies away from the vulnerable
Progress your civilization: Improved healthcare helps people recover from injuries faster
Huge decision overhaul: Make important choices about the future of your people
Rebuild Civilization after Plague Inc.!
Update 1.3: Fighting Fit
Reinforcements have arrived.
Fighter Reinforcement: Use new combat tactics to turn the tide of battle
Veterans: Level up your fighters with lots of new powerful upgrades
Decisions: Revamped societal decisions, your choices matter
New Expedition Rewards: Send supply convoys to help your settlements
Balance: Improvements to impatience, leaders, combat and much more!
Rebuild Civilization after Plague Inc.!
Update 1.3: Fighting Fit
Reinforcements have arrived.
Fighter Reinforcement: Use new combat tactics to turn the tide of battle
Veterans: Level up your fighters with lots of new powerful upgrades
Decisions: Revamped societal decisions, your choices matter
New Expedition Rewards: Send supply convoys to help your settlements
Balance: Improvements to impatience, leaders, combat and much more!
Rebuild Civilization after Plague Inc.!
Update 1.2: Droughts & Dynamic Modifiers
Expeditions are heating up. What will your new civilisation find in the unknown?
1.2 Highlights
Droughts: Wells run dry - can you survive until the rains come?
Modifiers: Expeditions change in dangerous and exciting ways
New Expedition Rewards: Your civilization can become even stronger
History: Learn more about the deadly Necroa Pandemic
Balance & Fixes & Quality of Life: Controls, Goals, leaders and more!