+ Each general alters between offering call-for-support or sabotage action
+ Artillery can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ HOF cleanup
+ 40 UNDOs
+ Ending turn requires using all the resources that would expire and be lost between turns
+ More effective Allied bombardment
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Added Italian unit type Decima MAS RSI
v3.4.1
+ Minimap: Altering color themes to better separate various targets
+ HOF cleared from the oldest scores
+ AI refinements
v3.4
+ Setting: Turn Indian Units ON/OFF (9 later reinforcements)
+ Setting: Names of immobile defense dugouts drawn on map with less intense color (default off)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default off)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Indian Units ON/OFF (9 later reinforcements)
+ Setting: Names of immobile defense dugouts drawn on map with less intense color (default off)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default off)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
v3.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Bigger flags on units
v3.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Added flags to Polish and French units
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Added flags to Polish and French units
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
v3.3.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
v3.3.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ Minimap: Maximum size to 20
+ HOF cleared from the oldest scores
+ Added Axis Generals (new games only)
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would get extra MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Unit Tally will include HP losses for each unit type
+ Setting: Turn Bazookas ON/OFF
+ Increased max minimap size to 18
+ 50 new quotations
+ HOF cleanup
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
v3.1
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Fix: Rest Disturbed without reason near coastal areas
v3.0.6
+ New resource: AA Guns: Reduces strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Ceprano made Allied Supply Route to reduce Supply Route calculations
+ HOF cleared from the oldest scores
v3.0.6
+ New resource: AA Guns: Reduces strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis Artillery: Behavioral improvements: barrages, pulling back
+ Ceprano made Allied Supply Route to reduce Supply Route calculations
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ 70 new history quotations
v3.0.4
+ Unit Icons Size button has bigger range
+ Disbanding tank unit gives tank replacements
+ Setting: Turn Minefields ON/OFF
v3.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Disbanding tank unit gives tank replacements
+ Setting: Turn Minefields ON/OFF
v3.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ German Artillery
+ Options for drawing Forest/Mountain
+ Red E1, E2, etc marker on unit: Encircled turns
+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs
+ Mech units might lose 1 MP due to cold during winter
+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat Formula: bonus from repeated attacks against same unit during one turn
+ Setting: Seasonal color shading
+ Map Labels: terrain features
+ A lot of new settings
+ German Artillery+ Options for drawing Forest/Mountain+ Red E1, E2, etc marker on unit: Encircled turns+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs+ Mech units might lose 1 MP due to cold during winter+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: bonus from repeated attacks against same unit during one turn+ Setting: Seasonal color shading+ Map Labels: terrain features+ A lot of new settings
+ German Artillery+ Options for drawing Forest/Mountain+ Red E1, E2, etc marker on unit: Encircled turns+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs+ Mech units might lose 1 MP due to cold during winter+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: bonus from repeated attacks against same unit during one turn+ Setting: Seasonal color shading+ Map Labels: terrain features+ A lot of new settings
v2.8.4+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ AI Refining launching bigger offensive logicv2.8.2+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, black support, skips mines+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Tapping hexagon with multiple enemy units shows popup+ Seizing City: Rewards, Enemy units withdrawing in shock skipped on smallest cities+ Settings: switch for Bombardment/Barrage dialog, Locked down options are blue+ Yellow ** inexperienced unit
+ Setting: Less Units: Create only X % of units+ Capturing major city might cause nearby enemy units to step back+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Unused Air strikes expire between turns+ Settings: ON/OFF switch for Generals+ More efficient bombardment+ New bg pattern #18+ 100 new quotations+ HOF cleanup
+ Setting: Less Units: Create only X % of units+ Capturing major city might cause nearby enemy units to step back+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Units on the edge of screen appear smaller+ Unused Air strikes will expire between turns+ Settings: ON/OFF switch for Generals+ More efficient bombardment+ New background pattern #18+ HOF cleanup
+ Dugouts & minefields cannot be selected once placed on map+ ## Marker on unit if hexagon has a road+ Two new background patterns 16, 17+ Minimap: Bigger Maximum size+ Icon Improvements II+ Logo edit