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Screenshots of Anzio And Monte Cassino
Description of Anzio & Cassino (turn-limit)

This is a free turn-limited-version of Anzio & Monte Cassino, which is a turn based strategy game set on the Italian peninsula during the Second World War.


You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right you can cut off huge number of Axis units by connecting your two groups, and then launch offensive against the Italian Capital.


Full paid version available at the store

Version history Anzio & Cassino (turn-limit)
New in Anzio And Monte Cassino 4.2.0.1
+ Each general alters between offering call-for-support or sabotage action
+ Artillery can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ HOF cleanup
+ 40 UNDOs
New in Anzio And Monte Cassino 4.0.4.0
+ Ending turn requires using all the resources that would expire and be lost between turns
+ More effective Allied bombardment
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Added Italian unit type Decima MAS RSI
New in Anzio And Monte Cassino 3.4.1.0
v3.4.1
+ Minimap: Altering color themes to better separate various targets
+ HOF cleared from the oldest scores
+ AI refinements
v3.4
+ Setting: Turn Indian Units ON/OFF (9 later reinforcements)
+ Setting: Names of immobile defense dugouts drawn on map with less intense color (default off)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default off)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF
New in Anzio And Monte Cassino 3.4.0.0
+ Setting: Turn Indian Units ON/OFF (9 later reinforcements)
+ Setting: Names of immobile defense dugouts drawn on map with less intense color (default off)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default off)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
New in Anzio And Monte Cassino 3.3.8.0
v3.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Bigger flags on units
v3.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Added flags to Polish and French units
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
New in Anzio And Monte Cassino 3.3.6.0
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Added flags to Polish and French units
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
New in Anzio And Monte Cassino 3.3.4.0
v3.3.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color

v3.3.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Anzio And Monte Cassino 3.3.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Anzio And Monte Cassino 3.3.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ Minimap: Maximum size to 20
+ HOF cleared from the oldest scores
New in Anzio And Monte Cassino 3.2.0.0
+ Added Axis Generals (new games only)
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would get extra MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Unit Tally will include HP losses for each unit type
+ Setting: Turn Bazookas ON/OFF
+ Increased max minimap size to 18
+ 50 new quotations
+ HOF cleanup
New in Anzio And Monte Cassino 3.1.2.0
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
New in Anzio And Monte Cassino 3.1.0.0
v3.1
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements

v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
New in Anzio And Monte Cassino 3.0.8.0
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Fix: Rest Disturbed without reason near coastal areas

v3.0.6
+ New resource: AA Guns: Reduces strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Ceprano made Allied Supply Route to reduce Supply Route calculations
+ HOF cleared from the oldest scores
New in Anzio And Monte Cassino 3.0.6.0
v3.0.6
+ New resource: AA Guns: Reduces strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis Artillery: Behavioral improvements: barrages, pulling back
+ Ceprano made Allied Supply Route to reduce Supply Route calculations
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ 70 new history quotations

v3.0.4
+ Unit Icons Size button has bigger range
+ Disbanding tank unit gives tank replacements
+ Setting: Turn Minefields ON/OFF
New in Anzio And Monte Cassino 3.0.4.0
v3.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Disbanding tank unit gives tank replacements
+ Setting: Turn Minefields ON/OFF

v3.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Anzio And Monte Cassino 3.0.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Anzio And Monte Cassino 3.0.0.9
+ German Artillery
+ Options for drawing Forest/Mountain
+ Red E1, E2, etc marker on unit: Encircled turns
+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs
+ Mech units might lose 1 MP due to cold during winter
+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat Formula: bonus from repeated attacks against same unit during one turn
+ Setting: Seasonal color shading
+ Map Labels: terrain features
+ A lot of new settings
New in Anzio And Monte Cassino 3.0.0.8
+ German Artillery+ Options for drawing Forest/Mountain+ Red E1, E2, etc marker on unit: Encircled turns+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs+ Mech units might lose 1 MP due to cold during winter+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: bonus from repeated attacks against same unit during one turn+ Setting: Seasonal color shading+ Map Labels: terrain features+ A lot of new settings
New in Anzio And Monte Cassino 3.0.0.2
+ German Artillery+ Options for drawing Forest/Mountain+ Red E1, E2, etc marker on unit: Encircled turns+ Big Advance: If side gains over 13 VPs during one turn, the other side loses MPs+ Mech units might lose 1 MP due to cold during winter+ Storms turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: bonus from repeated attacks against same unit during one turn+ Setting: Seasonal color shading+ Map Labels: terrain features+ A lot of new settings
New in Anzio And Monte Cassino 2.8.4.2
v2.8.4+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ AI Refining launching bigger offensive logicv2.8.2+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Setting: Minimap Touch: Full Screen Map or jump to location
New in Anzio And Monte Cassino 2.8.0.2
+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, black support, skips mines+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Tapping hexagon with multiple enemy units shows popup+ Seizing City: Rewards, Enemy units withdrawing in shock skipped on smallest cities+ Settings: switch for Bombardment/Barrage dialog, Locked down options are blue+ Yellow ** inexperienced unit
New in Anzio And Monte Cassino 2.6.0.4
+ Setting: Less Units: Create only X % of units+ Capturing major city might cause nearby enemy units to step back+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Unused Air strikes expire between turns+ Settings: ON/OFF switch for Generals+ More efficient bombardment+ New bg pattern #18+ 100 new quotations+ HOF cleanup
New in Anzio And Monte Cassino 2.6.0.2
+ Setting: Less Units: Create only X % of units+ Capturing major city might cause nearby enemy units to step back+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Units on the edge of screen appear smaller+ Unused Air strikes will expire between turns+ Settings: ON/OFF switch for Generals+ More efficient bombardment+ New background pattern #18+ HOF cleanup
New in Anzio And Monte Cassino 2.4.2.2
+ Dugouts & minefields cannot be selected once placed on map+ ## Marker on unit if hexagon has a road+ Two new background patterns 16, 17+ Minimap: Bigger Maximum size+ Icon Improvements II+ Logo edit
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