+ Revamped movement arrows
+ Call-for-Support resources via General from now
+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Settings Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: support units can have higher/lower selection priority
+ Units that gets a combat bonus from the selected General marked with black-and-white edges
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Dugout can be placed on a border hexagon of a province if enemy control at most 10% of it
+ Setting: General switched from ON/OFF to % chance of getting each general
+ General can request sabotage by special forces: Few nearby enemy hexagons change sides
+ Added few antitank gun units to Greek/Yugoslav side
+ Engineers can now also clear out Hospital/Airfield
+ Setting: Turn Hungarian Units ON/OFF
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
+ Setting: Turn Hungarian Units ON/OFF
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ More Tactical Routes
v2.2.2
+ Minimap: Altering color themes to better separate various targets
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ AI refinements
v2.2
+ New lighter sea icon & lighter rivers
+ Setting: Turn Mortars ON-OFF
+ Setting: Show minimap during AI move phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment
+ Bigger flags on unit icons
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ AI refinements
+ New lighter sea-water hexagon icon & lighter rivers
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Bigger flags on unit icons
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Grouped guide texts into more harmonized segments
+ Bigger flags on unit icons
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Added flags to Italian, Hungarian, Greece, & Yugoslav units
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
+ Added AI Generals and Artillery (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size from 16 to 20
+ New German Motorized icon (REAL icon set)
+ New yellowish old map background #22
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ 50 new military history quotations
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
v1.6.8
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF cleared from the oldest scores
v1.6.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Campaign: A bit more defensive strategy for AI
+ Unit Icons Size button has bigger range
v1.6.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Campaign: A bit more defensive strategy for AI
v1.6.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
v1.6.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
v1.6.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off