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Screenshots of Battle of Bulge
Description of Battle of Bulge (turn-limit)

This is turn-limited version of Battle of the Bulge, a turn based strategy game set on the Western Front during the Second World War.


The historical battle took place in December 1944 in Ardennes, Belgium, where American forces fought against a large German offensive. It was the largest land battle of World War II in which the United States directly participated.

In the game, you are in control of the US armed forces and command American infantry, airborne and armored divisions. Your first task is to survive the initial German onslaught, known as the Ardennes Offensive, while keeping your divisions in fighting order. After regrouping, you must contain the German attack and prevent the enemy from reaching Brussels, as this would allow them a route to the strategic port city of Antwerp. Once you have stopped the enemy offensive, push back the German units and destroy as many as possible.

Full paid version available at the store

Version history Battle of Bulge (turn-limit)
New in Battle of Bulge 6.0.0.0
+ Added Panzer Brigade 150 unit type (Operation Greif). Unit partly uses Allied uniforms and vehicles, so it consumes MPs from the closest Allied unit due to confusion
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Artillery can now use MPs to prepare for the barrage to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower initial selection priority
+ HOF cleanup
+ 40 UNDOs
New in Battle of Bulge 5.6.9.0
+ Added failed German paratrooper drop near Malmedy: operation Hawk (Operation Stösser)
+ More effective American bombardment
+ Setting: Turn Rescue Mission resource (Zeroes negative MPs) ON/OFF
+ Number of UNDO-actions increased to 20
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
New in Battle of Bulge 5.5.4.0
v5.5.4
+ Withdrawing unit favors clear terrain and cities more
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
v5.5.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Each unit tracks the number of hexagons they move
+ Setting: Darken map during the night
New in Battle of Bulge 5.5.2.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Darken map during the night
New in Battle of Bulge 5.5.0.0
+ Setting: What-If History: AI shifts more focus to Bastogne direction (from northern part of the map)
+ Setting: Turn Bazooka Resources ON/OFF (default ON)
+ AI priority refinements (less edges, more major cities, etc)
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Smaller Application Size
New in Battle of Bulge 5.4.8.0
v5.4.8
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
New in Battle of Bulge 5.4.6.0
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
New in Battle of Bulge 5.4.4.0
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores

v5.4.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
New in Battle of Bulge 5.4.2.0
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Battle of Bulge 5.4.0.0
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Show strength of your forces on minimap, access via Str:Map button on lower part of screen
+ Setting: Turn Support Action resource ON/OFF
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Battle of Bulge 5.3.0.1
+ US M1 57mm Tanktank Guns (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
New in Battle of Bulge 5.3.0.0
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
New in Battle of Bulge 5.2.2.0
+ Increased maximum minimap size from 16 to 18
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
New in Battle of Bulge 5.2.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
New in Battle of Bulge 5.2.0.0
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
New in Battle of Bulge 5.1.8.0
v5.1.8
+ Campaign: Turned Bastogne into US Supply City to reduce length of supply route calculations
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ HOF fix: Didn't download all the new scores

v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
New in Battle of Bulge 5.1.6.0
v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF

v5.1.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
New in Battle of Bulge 5.1.4.0
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
New in Battle of Bulge 5.1.2.1
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Added Encircled Units count (both sides, 5X number to prevent it being a flat line)
+ Germans might consolidate advance by placing dugouts on crossroads/bridges
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Battle of Bulge 5.1.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ HOF cleanup (removed the oldest scores)
New in Battle of Bulge 5.1.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Automatically mark resting unit DONE for the turn+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)+ HOF cleanup (removed the oldest scores)
New in Battle of Bulge 5.0.6.2
+ War Status: Separate Weather column+ War Status: Separate Escape:Withdraw column+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Mechanized units might lose 1 MP due to extreme cold during winter months+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months+ Setting: HOF: How many scores to download
New in Battle of Bulge 5.0.4.2
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Difficulty Level relocated from separate dialog to Settings View (Main)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: MP/HP marker transparency+ New background pattern #20
New in Battle of Bulge 5.0.0.2
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Tapping hexagon with multiple enemy units shows popup+ Combat: Both River & having over -4 MPs block support+ Minimap: white combat units, black support units, doesn't show mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Yellow **: One of the most inexperienced formations+ Setting: Turn ** markers ON/OFF (most/least battles)+ Minimap: Max size increased to 16
New in Battle of Bulge 4.6.0.2
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Allied units withdraw more during first turns+ End turn dialog shows number of units with MPs marked done+ HOF cleanup from the oldest scores+ More efficient bombardment+ New background pattern #18+ 100 new quotations
New in Battle of Bulge 4.4.6.2
v4.4.6+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ ## Marker on unit if hexagon has a road+ Two new background patterns+ Minimap: Bigger maximum size+ Icon Improvements II
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