+ Added Panzer Brigade 150 unit type (Operation Greif). Unit partly uses Allied uniforms and vehicles, so it consumes MPs from the closest Allied unit due to confusion
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Artillery can now use MPs to prepare for the barrage to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower initial selection priority
+ HOF cleanup
+ 40 UNDOs
+ Added failed German paratrooper drop near Malmedy: operation Hawk (Operation Stösser)
+ More effective American bombardment
+ Setting: Turn Rescue Mission resource (Zeroes negative MPs) ON/OFF
+ Number of UNDO-actions increased to 20
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
v5.5.4
+ Withdrawing unit favors clear terrain and cities more
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
v5.5.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Each unit tracks the number of hexagons they move
+ Setting: Darken map during the night
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Darken map during the night
+ Setting: What-If History: AI shifts more focus to Bastogne direction (from northern part of the map)
+ Setting: Turn Bazooka Resources ON/OFF (default ON)
+ AI priority refinements (less edges, more major cities, etc)
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Smaller Application Size
v5.4.8
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
v5.4.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Show strength of your forces on minimap, access via Str:Map button on lower part of screen
+ Setting: Turn Support Action resource ON/OFF
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ US M1 57mm Tanktank Guns (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
+ Increased maximum minimap size from 16 to 18
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v5.1.8
+ Campaign: Turned Bastogne into US Supply City to reduce length of supply route calculations
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ HOF fix: Didn't download all the new scores
v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v5.1.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Added Encircled Units count (both sides, 5X number to prevent it being a flat line)
+ Germans might consolidate advance by placing dugouts on crossroads/bridges
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ HOF cleanup (removed the oldest scores)
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Automatically mark resting unit DONE for the turn+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)+ HOF cleanup (removed the oldest scores)
+ War Status: Separate Weather column+ War Status: Separate Escape:Withdraw column+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Mechanized units might lose 1 MP due to extreme cold during winter months+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months+ Setting: HOF: How many scores to download
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Difficulty Level relocated from separate dialog to Settings View (Main)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: MP/HP marker transparency+ New background pattern #20
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Tapping hexagon with multiple enemy units shows popup+ Combat: Both River & having over -4 MPs block support+ Minimap: white combat units, black support units, doesn't show mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Yellow **: One of the most inexperienced formations+ Setting: Turn ** markers ON/OFF (most/least battles)+ Minimap: Max size increased to 16
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Allied units withdraw more during first turns+ End turn dialog shows number of units with MPs marked done+ HOF cleanup from the oldest scores+ More efficient bombardment+ New background pattern #18+ 100 new quotations
v4.4.6+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ ## Marker on unit if hexagon has a road+ Two new background patterns+ Minimap: Bigger maximum size+ Icon Improvements II