v2.6.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.6.6
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ More aggressive Supply Depot Merging
+ Graphic optimizations: Round II
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Antiboat Fire (HP losses during the amphibious approach)
+ Increased maximum minimap size to 20
+ Renamed one of the Ormocs (valley vs city)
+ New yellowish old map background #22
+ HOF cleanup
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ 50 new military history quotations
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v2.2.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
v2.2.4
+ Setting: Turn Minefields ON/OFF
+ Japanese Artillery: improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new quotations
v2.2.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ Japanese Artillery: Behavioral improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ Supply Ships: More MPs
v2.2.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Added number of encircled units (X5)
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Added number of encircled units (X5)
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off