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Screenshots of Battle of Moscow
Description of Battle of Moscow (turn-limit)

This is turn-limited version of Battle of Moscow 1941, a turn based strategy game set on the European theater during the Second World War. By Joni Nuutinen: by a wargamer for the wargamers since 2011


Re-live the classic strategy game campaign in which German Wehrmacht's Panzer Armies pushed through the Red Army defense lines towards the Soviet Capital in 1941. Can you seize Moscow before fighting both the elements (mud, extreme cold, rivers) and the counterattacks by Siberian and T-34 divisions grind German forces into pieces.


Full version available from the store

Version history Battle of Moscow (turn-limit)
New in Battle of Moscow 5.2.0.0
+ Revamped movement arrows
+ MP cost of requesting mines up by 1 for each 20 mines in play
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (move the unit multiple hexagons at once)
+ Setting: Automove can focus the map into direction of travel
+ Units getting bonus from the General have black/white edges
New in Battle of Moscow 5.0.4.0
+ Added German and Soviet antitank gun units. Pak-36 is effective vs early Soviet tanks, less so vs T34 (replaces antitank-gun resource)
+ General can request sabotage by Brandenburg special forces: few nearby enemy hexagons change sides
+ Dugouts will be from now on gained via Build Dugout item on generals' Action menu
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
New in Battle of Moscow 4.4.1.2
v4.4.1
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Withdrawing unit favors clear terrain/cities more
v4.4
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF cleanup
+ More tactical routes
New in Battle of Moscow 4.4.1.0
v4.4.1
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Withdrawing unit favors clear terrain/cities more
v4.4
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF cleanup
+ More tactical routes
New in Battle of Moscow 4.4.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More tactical routes
New in Battle of Moscow 4.3.2.0
v4.3.2
+ Revamped AI defensive priorities
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Smaller App Size
v4.3
+ Setting: Names of dugouts on map (less intense color)
+ Setting: Show terrain on minimap (color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Added 2 Mech Soviet Divisions, turned 2 Rifle Divisions to Mech
+ Added Setup Mode (relocate units to try out different strategies)
+ HOF cleared from the oldest scores
New in Battle of Moscow 4.3.0.0
+ Setting: Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Campaign: Added two Mechanized Soviet Divisions, turned two Rifle Divisions to Mechanized
+ Added Setup Mode (relocate units to try out different strategies)
+ Removed one Tactical Location (new games only)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in Battle of Moscow 4.2.8.0
v4.2.8
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog
New in Battle of Moscow 4.2.6.0
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog

v4.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ HOF cleared from the oldest scores
New in Battle of Moscow 4.2.4.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ HOF cleared from the oldest scores
New in Battle of Moscow 4.2.2.0
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Battle of Moscow 4.2.0.0
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: Show strength of your combat forces on minimap
+ Unit History for Combat Units (Unit - Info - Unit History)
+ When General selected RS shown on unit whose Supply Depot will be Reset
+ New old map background #22
+ HOF cleared from the oldest scores
New in Battle of Moscow 4.1.2.0
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size to 18
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General with over 2 MPs is selected, the combat unit which would get MPs marked with light blue border & MP marker
+ When General with over 2 MPs is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Motorized icon
+ 50 new quotations
New in Battle of Moscow 4.1.0.0
+ Cannot apply Operational Movement so close to front line
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ AI: A little bit more defensive overall strategy
+ Removed Big Advance feature
+ Logo edit III
New in Battle of Moscow 4.0.8.0
v4.0.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements

v4.0.6
+ Setting: Turn Dugouts, First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
+ Setting: Victory ONLY after controlling ALL VPs
New in Battle of Moscow 4.0.6.3
v4.0.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Campaign: Easier (pz replacements), refining VPs from cities
+ Fix: Not switching to the second page of resource menu
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
+ Fix: HOF not updating for some players
+ Setting: Victory ONLY after controlling ALL VPs
+ Faster between-turns processing
+ Logo edit
New in Battle of Moscow 4.0.4.0
v4.0.4
+ Campaign: More infantry replacements, more initial MPs
+ Campaign: Added Replacements for Motorized units
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations

v4.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
New in Battle of Moscow 4.0.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
New in Battle of Moscow 4.0.0.0
+ Changed VP count from 120 to 140
+ More provinces in German area allows more active hospitals
+ Relocated some Divisions into Reinforcements to speed up the play
+ Redid map: Cities, transport layer, etc
+ MP resources/Actions might give 1 more MP for zero HP unit or in rear area
+ Setting: Draw Forest: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during turn, the other side loses MPs
+ Combat: Cumulative bonus from repeated attacks vs a unit
New in Battle of Moscow 3.8.6.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ AI: task priority recalibrations
New in Battle of Moscow 3.8.6.1
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ AI: task priority recalibrations
New in Battle of Moscow 3.8.4.2
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Mechanized units might lose 1 MP due to cold during winter months+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Setting: HOF: How many scores to download (keep low if device low on storage)+ HOF: Encircle-score shown with 1 less digit (1350 is now 135) to save space
New in Battle of Moscow 3.8.2.2
v3.8.2+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon from lower-right corner of Main-Play-HOF screen)+ Setting: MP/HP marker transparency+ Slightly rounded HP and MP square+ New background pattern #20v3.8+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit Markers: size switch+ Setting: Turn ** markers ON/OFF+ New General icon
New in Battle of Moscow 3.8.0.2
+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Tapping hexagon with multiple enemy units shows popup+ Minimap: white combat units, black support, skips mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit selection: Loop nearby/all until marked done+ Storm marker on unit is now OO, City marker CC+ Setting: Unit Markers: size switch+ Settings: Locked down options are blue+ 2 MPs gives 3 MPs in rear area+ Setting: Turn ** markers ON/OFF+ New General icon
New in Battle of Moscow 3.6.0.2
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ End turn dialog shows number of units with MPs marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Capturing major city might cause nearby enemy units to step back+ Yellow **: Inexperienced unit+ Settings: ON/OFF switch for Generals+ 100 new quotations
New in Battle of Moscow 3.4.4.2
v3.4.4+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Terrain generation/variation refinements+ New background pattern #17+ Icon improvements III+ Logo editv3.4.2+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Shift Focus: General gives up 5 MPs, the closest General +2 MPs+ Minimap: Bigger maximum size
New in Battle of Moscow 3.4.2.2
v3.4+ Next button: Number of unmoved units+ Combat: Amount of support from nearby units varies more based on HP+ Combat: Random element of the formula is less volatile+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ City Icons: New option: Group of black houses+ Intelligence: Spots enemy units, headline, ON/OFF switch+ First Aid reduces Fatigue by 2/3+ Notification if province control 88-99%+ If fatigue 100% FA marker turns into XX+ BG pattern #14+ 100 new quotations+ HOF cleanup
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