+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove (moving several step at once) can focus map into direction of travel
+ Setting: support units can have higher/lower selection priority
+ Fix: Sabotage action might erase Hill
+ 40 UNDOs
+ Less Japanese replacements near the coastal hexagons
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ More efficient American bombardment
+ Simplified Shield-styled city icons
v4.3.1
+ Minor tweaks to Japanese OOB
+ Setting: Warships have long or short text indicator (FA=First Aid, etc)
v4.3
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Withdrawing unit favors clear terrain and cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ More Tactical Routes
+ Setting: Turn Northmost Landing ON/OFF (if OFF units relocated the closest landing)
+ Setting: Turn Southmost Landing ON/OFF (if OFF units relocated the closest landing)
+ Setting: Turn Pontoons Resource ON/OFF
+ Documentation: Updates and typo corrections
+ Difficulty Level affects more elements
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Smaller Application size
v4.1.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added handful new History Notes
v4.1.6
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: strength of your forces on minimap
+ General selected: RS tag on unit whose Supply Depot will be Reset
+ AI: Increased priority of taking large cities
+ Fixes: AI escape over cliff, strafing in caves
+ HOF cleared from the oldest scores
+ New carrier icon/names
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ AI: Increased priority of taking large cities
+ Fixes: AI escape over cliff, strafing in caves
+ HOF cleared from the oldest scores
+ Added Generals for player and opponent (new games only)
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Setting: Turn ON/OFF 27th AND 77th Inf Div Reinforcements (9 infantry units per div)
+ Slower rate of reinforcements to avoid overcrowding of landing beaches
+ Unit Tally includes HP losses for each unit type
+ Increased max minimap size to 20
+ Removed Big Advance feature
+ Added Map Labels
+ HOF cleanup
+ Added Generals for player and opponent (new games only)
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Setting: Turn ON/OFF 27th AND 77th Inf Div Reinforcements (9 infantry units per div)
+ Slower rate of reinforcements to avoid overcrowding of landing beaches
+ Unit Tally includes HP losses for each unit type
+ Increased max minimap size to 18
+ Removed Big Advance feature
+ Added Map Labels
+ HOF cleanup
v3.4.8
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Setting: Turn Reset Supply resource ON/OFF
v3.4.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Setting: Turn Reset Supply resource ON/OFF
+ Icons: Color & Contrast enhancements
v3.4.6
+ Setting: Turn Special Order or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
v3.4.6
+ Setting: Turn Special Order or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Optimized between-turns supply route calculations
v3.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Fix: Enabled Done-button for Artillery
+ Setting: Selected Unit Size
v3.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Fix: Enabled Done-button for Artillery
v3.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Faster new game generation, optimized between turns processes
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ War Status: Separate Withdraw, Weather column
+ HOF cleanup
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Shortened the longest city names to increase font size
+ War Status: Separate Withdraw, Weather column
+ HOF cleanup
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ Shortened the longest city names to increase font size+ War Status: Separate Withdraw, Weather column+ HOF cleanup
v3.2.4+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Setting: HOF: How many scores to download (keep the number low if low on storage)v3.2.2+ Line-of-Sight (LOS)f & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some settings moved to separate Settings view (gear icon on lower-right corner of Play screen)
+ Setting: Unit Markers: Increase size switch+ Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock)+ Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen)+ Setting: MP/HP marker transparency+ Slightly rounded HP and MP square+ New background pattern #20
+ Tapping hexagon with multiple enemy units shows popup+ Setting: Minimap Touch: Full Screen Map or jump to location+ Minimap: white combat units, black support units, skip mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Settings View: Locked down options are blue+ Handful of Line-of-Sight (LOS) related tweaks
+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Naval 2) Rest done 3) Support 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Remaining units+ Yellow **: One of the most inexperienced formations.+ End turn dialog shows number of units with MPs marked done+ Setting: Less Units: Create only X % of units+ Campaign: Some minor Japanese strafing+ Campaign: Couple of swamps near rivers+ 100 new quotations
v2.8.2+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Units on the edge of screen appear smaller+ Minefields can't be selected once on map+ New BG pattern 17+ Icon Improvements III+ Minor HOF cleanup+ Bug fixesv2.8+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP+ Combat: Less volatile random element+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ Black ## Marker on unit if hexagon has road
v2.8.2+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Units on the edge of screen appear smaller+ Minefields cannot be selected once placed on map+ New BG pattern #17+ Icon Improvements III+ Minor HOF cleanupv2.8+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP+ Combat: Less volatile random element+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ Black ## Marker on unit if hexagon has a road