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Screenshots of CASE BLUE: 1942 OFFENSIVES
Description of Case Blue (turn-limit)

This is free turn-limited version of Case Blue: 1942 Offensives

In spring 1942 Wehrmacht was preparing to launch Case Blue, German summer offensive on the Eastern Front. The plan outlined advance to Stalingrad and then the main force would turn south and drive to Caucasus to seize the crucial oil fields of Maykop, Gorzny, and Baku. As a preliminary step for the Case Blue, Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces in the Izyum bulge, south of Kharkov, meaning German forces in the area were in offensive positions. However, just 6 days before the start date of the German operation, Red Army launched a massive campaign of their own from Izyum to re-take Kharkov, smashing directly into one of two the German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out strong mobile forces of Red Army in the southern sector of Eastern Front, allowing the following Case Blue attacks to advance fairly effortlessly towards Stalingrad. This lack of fierce Soviet resistance mislead Germans to split their force into two: One group moving towards Stalingrad, the other south towards Caucasus. The split caused fatal logistic issues: Germans could not know which Corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the river Volga and Caucasus mountains.

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Version history Case Blue (turn-limit)
New in CASE BLUE: 1942 OFFENSIVES 2.2.0.0
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Accuracy: Airforce can now use MPs to prepare for the sortie to make it more efficient
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
New in CASE BLUE: 1942 OFFENSIVES 2.1.9.0
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 40
+ Simplified Shield-styled city icons
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
New in CASE BLUE: 1942 OFFENSIVES 1.8.2.0
v1.8.2
+ General: Action: Build Hospital (from now on hospitals via General) If FUEL ON, each General offers either Build Hospital or Emergency Fuel
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
v1.8
+ Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ More Tactical Routes
New in CASE BLUE: 1942 OFFENSIVES 1.8.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleared from the oldest scores
+ More Tactical Routes
New in CASE BLUE: 1942 OFFENSIVES 1.7.1.0
v1.7.1
+ FUEL setting will be the one selected before starting a new game
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Unused RMPs are lost at a slower rate
+ Smaller Application Size
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in CASE BLUE: 1942 OFFENSIVES 1.7.0.2
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in CASE BLUE: 1942 OFFENSIVES 1.7.0.1
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in CASE BLUE: 1942 OFFENSIVES 1.7.0.0
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in CASE BLUE: 1942 OFFENSIVES 1.6.8.2
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
New in CASE BLUE: 1942 OFFENSIVES 1.6.8.0
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
New in CASE BLUE: 1942 OFFENSIVES 1.6.6.0
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
New in CASE BLUE: 1942 OFFENSIVES 1.6.4.0
v1.6.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Railway only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)

v1.6.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in CASE BLUE: 1942 OFFENSIVES 1.6.2.0
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in CASE BLUE: 1942 OFFENSIVES 1.6.0.0
+ Added enemy Generals (new games only)
+ Unit Tally: units with most battles, HP losses for each unit type
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Lesser amount of unused RMPs lost between turns
+ Background #22
New in CASE BLUE: 1942 OFFENSIVES 1.4.4.0
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size from 16 to 18
+ Added Soviet Naval Infantry Brigade unit type
+ When General with over 2 MPs is selected, the combat unit which would get extra MPs marked with light blue border & blue MP marker
+ When General with over 2 MPs is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ 50 new military history quotations
New in CASE BLUE: 1942 OFFENSIVES 1.4.2.0
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Cannot apply Operational Movement so close to front line
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
New in CASE BLUE: 1942 OFFENSIVES 1.4.0.0
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in CASE BLUE: 1942 OFFENSIVES 1.2.6.0
v1.2.6
+ New resource: Anti-Aircraft Guns [AA] - Reduce strafing by enemy airforce
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first

v1.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Campaign: Couple of Infantry reinforcements arrive later
+ Setting: Turn Minefields ON/OFF
+ 70 new history quotations
+ Setting: Selected Unit Size
New in CASE BLUE: 1942 OFFENSIVES 1.2.4.0
v1.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Campaign: Couple of Infantry reinforcements arrive later
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations

v1.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in CASE BLUE: 1942 OFFENSIVES 1.2.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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