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Screenshots of Fall of Stalingrad
Description of Fall of Stalingrad (turnlimit)

This is turn-limited version of Fall of Stalingrad, a turn based strategy game set on the European Eastern Front during the Second World War.


You are in command of the Axis forces when the Red Army launches Operation Uranus - The encirclement of the German 6th Army located in the Stalingrad Area. The object of the game is to hold the collapsing front line and gather enough troops for a counter-strike to free the 6th Army, and then using the freed forces control the entire area of the map. Failing that, your score will be the number of turns you managed to hold on before collapsing to zero VPs.



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Version history Fall of Stalingrad (turnlimit)
New in Fall of Stalingrad 4.2.0.1
+ Revamped movement arrows
+ Romanian Cavalry (marked with CA) might get extra MP
+ Improved initial front-line coherence
+ Setting: Scattered Units marked with symbols instead of icons
+ Setting: support units can have higher/lower selection priority
+ Setting: Less initial HP (units were in the middle of the combat)
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple steps after faraway tap)
New in Fall of Stalingrad 3.4.2.0
v3.4.2
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
v3.4
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit track the number of hexagons they move
+ New Forest icon
+ HOF cleanup
+ More Tactical Routes
New in Fall of Stalingrad 3.4.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons
+ HOF cleared from the oldest scores
+ More Tactical Routes
New in Fall of Stalingrad 3.2.9.0
v3.2.9
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo fixes
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
New in Fall of Stalingrad 3.2.8.0
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive

v3.2.6
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
New in Fall of Stalingrad 3.2.6.0
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
New in Fall of Stalingrad 3.2.4.1
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions & opposing Red Army Divisions
+ Setting: Show minimap during AI movement phase ON/OFF
+ Added flags to Romanian, Italian units
+ HOF cleared from the oldest scores

v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Fall of Stalingrad 3.2.4.0
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions and the opposing Red Army Rifle Divisions
+ Added flags to Romanian, Italian units

v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
New in Fall of Stalingrad 3.2.2.0
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
New in Fall of Stalingrad 3.2.0.2
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ General: Action: Strength Map: Show estimate of strength of your forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations
+ HOF cleanup
New in Fall of Stalingrad 3.2.0.0
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ General: Action: Strength Map: Show estimate of strength of your forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations
+ HOF cleanup
New in Fall of Stalingrad 3.0.0.0
+ Increased max minimap size to 18
+ Setting: Turn Anti-Tank Guns or Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would get MPs marked w light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would get Shift Focus MPs
+ If unit has multiple resources of same type one will be returned to resource pool
+ New Russian Inf. & German Mot. icon
New in Fall of Stalingrad 2.7.8.2
v2.7.8
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
New in Fall of Stalingrad 2.7.8.0
v2.7.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements

v2.7.6
+ New resource: Anti-Aircraft Guns [AA] - Reduces strafing by enemy
+ Attacking zero HP unit does not consume MPs from General
+ Setting: Turn Dugouts, First Aid, Special Order, or Call for Support ON/OFF
New in Fall of Stalingrad 2.7.6.0
v2.7.6
+ New resource: Anti-Aircraft Guns [AA] - Reduces strafing by enemy airforce
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Dugouts ON/OFF (for player)

v2.7.4
+ Unit Icons Size button has bigger range
+ 70 new quotations
+ HOF cleared from the oldest scores
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
New in Fall of Stalingrad 2.7.4.0
v2.7.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Turn Minefields ON/OFF

v2.7.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to stop accidental taps
+ Setting: Turn City marker on/off
New in Fall of Stalingrad 2.7.2.1
+ Setting: Selected Unit Size
+ Stats: Number of Encircled units multiplied by 5 to prevent graph from being a flat line
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to stop accidental taps
+ Setting: Turn City marker on/off

PREVIOUS
+ Setting: Forest: Green outline vs Satellite View
+ Big Advance: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Cumulative bonus from attacks vs the same unit
New in Fall of Stalingrad 2.7.2.0
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off

PREVIOUS
+ Setting: Forest: Green outline vs Satellite View
+ Big Advance: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative bonus from attacks vs the same enemy unit
New in Fall of Stalingrad 2.7.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same enemy unit during one turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ War Status: Separate Withdraw, Weather column
+ New background pattern #21
New in Fall of Stalingrad 2.7.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same enemy unit during one turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ War Status: Separate Withdraw, Weather column+ New background pattern #21
New in Fall of Stalingrad 2.6.8.2
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months (March, Apr, Sept., Oct.)+ Mechanized units might lose 1 MP due to extreme cold during winter months (Dec, Jan, Feb)+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Setting: HOF: How many scores to download (keep the number low if device low on storage)
New in Fall of Stalingrad 2.6.6.2
+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock)+ Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen)+ AI Refining launching bigger offensive logic+ Setting: MP/HP marker transparency+ New background pattern #20+ New Airforce Stuka icon
New in Fall of Stalingrad 2.6.2.2
+ Storm marker on unit is now OO, City marker CC+ Setting: Turn ** markers ON/OFF+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, black support, skips mines+ Tapping hexagon with multiple enemy units shows popup+ Encircled support unit: scattering depends on turns spent out of supply, strength balance nearby+ Stats: Added average fatigue of ground combat forces+ Campaign: added 3 Italian Divs, 7 dugouts+ +2 MPs gives 3/4 MPs on rear area
New in Fall of Stalingrad 2.6.0.2
+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Setting: Minimap Touch: Full Screen Map or jump to location+ Capturing major city might cause nearby enemy units to step back+ Yellow **: One of the most inexperienced formations+ Settings: ON/OFF switch for Generals+ New background pattern #18+ 100 new quotations+ HOF cleanup
New in Fall of Stalingrad 2.4.4.4
v2.4.4+ Floating Zooms on the game screen+ Shift Focus: General gives up 5 MPs, the closest General gets 2 MPs+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Two new background patterns 16,17+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit
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