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Screenshots of Italy 1943
Description of Invasion of Italy (turn-limit)

This is a turn-limited version of Allied Invasion of Italy 1943-1945, which is a turn based strategy game set on the Mediterranean Theater during the Second World War.


You are in command of the Allied forces invading Italy - the soft underbelly of the Axis held Europe. While Italians didn't have too much fight left in them, the German armed forces threw in their mountain and paratrooper formations, making the Allied progress in the middle of the mountain ranges filled with fortified defense lines painstakingly slow and costly. Includes the Allied Anzio Landing behind the front lines.



FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Inexpensive: The classic strategy game campaign for a cup of coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



A full version of this WWII campaign is also available from the app store.




Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history Invasion of Italy (turn-limit)
New in Italy 1943 4.4.0.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
New in Italy 1943 4.1.8.0
v4.1.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ More and bigger flags to units
v4.1.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ History Notes: Added new ones and edited old ones
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
+ Added flags to Italian units
New in Italy 1943 4.1.6.0
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ History Notes: Added new ones and edited old ones
+ Setting: Turn Aerial Strikes ON/OFF
+ HOF cleared from the oldest scores
+ Added flags to Italian units
New in Italy 1943 4.1.4.0
v4.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
v4.1.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Italy 1943 4.1.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Italy 1943 4.1.0.0
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
New in Italy 1943 4.0.0.0
+ Added Axis Generals and Artillery (new games only)
+ Setting: Turn Bazooka ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would get MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ Increased max minimap size to 18
+ Unit Tally will include HP losses for each unit type
+ 50 new quotations
+ HOF cleanup
New in Italy 1943 3.5.2.0
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Cannot apply Operational Movement so close to front line
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
New in Italy 1943 3.5.0.0
v3.5
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements

v3.4.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
New in Italy 1943 3.4.8.0
v3.4.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General

v3.4.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ New resource: AA Guns: Reduce strafing by enemy
+ HOF shows scores with normal Difficulty Level first
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF cleared from the oldest scores
+ 70 new quotations
New in Italy 1943 3.4.6.1
v3.4.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ New resource: AA Guns: Reduce strafing by enemy Airforce
+ HOF shows scores with normal Difficulty Level first
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF cleared from the oldest scores
+ 70 new military history quotations

v3.4.4
+ Unit Icons Size button has bigger range
+ Disbanding Tank unit gives Tank Unit Replacements
+ Setting: Turn Minefields ON/OFF
New in Italy 1943 3.4.4.0
v3.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Disbanding Tank unit gives Tank Unit Replacements
+ Setting: Turn Minefields ON/OFF

v3.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] or City marker [CC] on/off
New in Italy 1943 3.4.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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