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Screenshots of Iwo Jima 1945
Description of Iwo Jima (turn-limit)

This is turn-limited version of Iwo Jima 1945, a turn based strategy game set on the Pacific Theater during the Second World War.

You are in command of the American Marine force seizing the island of Iwo Jima in February 19th 1945 (Operation Detachment). The object of the game is to completely conquer this small and inhospitable island as quickly as possible to both prevent Japanese from using it to detect American bomber fleets, and to provide an emergency landing area for US planes.

This tiny volcanic island has been under heavy bombardment for months and American submarines have sunk most of Japanese supplies and reinforcements, so this is going to be the easiest and quickest mission yet!

...unless the Japanese have fortified the entire island, dug over 10 miles of tunnels, located troops in the thousands of caves, built platforms to move their Artillery underground after firing, and prepared to die to the last man.



The full game can be purchased at: http://bit.ly/H7mSYS


FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.


In order to be a victorious general in this strategy game, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history Iwo Jima (turn-limit)
New in Iwo Jima 1945 5.3.0.0
+ Setting: Darken map during the night
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
New in Iwo Jima 1945 5.2.0.2
+ Setting: Landing Style: Wide, Narrow, or Historical landing
+ Setting: Vary Location of Ground Combat Units
+ HOF cleared from the oldest scores
+ Difficulty Level affects more elements
+ Bug fix: Encircled AI units were too passive
+ Icon fixes: Japanese Commander-Dugout conflict
+ Documentation: Updates and typo corrections
+ Smaller app size
New in Iwo Jima 1945 5.1.8.0
v5.1.8
+ New lighter sea-water hexagon icon
+ Unit Tally includes separately HPs lost by bombardment-barrage
v5.1.6
+ Marines icon faces left on the southern part of the island
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
New in Iwo Jima 1945 5.1.6.0
+ Marines icon faces left on the southern part of the island
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
New in Iwo Jima 1945 5.1.4.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
New in Iwo Jima 1945 5.1.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Iwo Jima 1945 5.1.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ Fixes: AI escape over cliff, strafing in caves
+ HOF cleared from the oldest scores
New in Iwo Jima 1945 5.0.0.1
+ Added Generals to both sides (new games only)
+ Setting: Turn Bazookas ON/OFF
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Unit Tally will include HP losses for each unit type
+ Setting: Next-unit button skips warships ON/OFF
+ Removed Big Advance feature
+ Added Map Labels
+ 50 new quotations
+ Removed Fake Units
New in Iwo Jima 1945 5.0.0.0
+ Added Generals to both sides (new games only)
+ Setting: Turn Bazookas ON/OFF
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Unit Tally will include HP losses for each unit type
+ Added Map Labels
+ Setting: Next-unit button skips warships ON/OFF
+ Removed Big Advance feature
+ 50 new quotations
+ Removed Fake Units
New in Iwo Jima 1945 4.4.8.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
New in Iwo Jima 1945 4.4.8.0
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
New in Iwo Jima 1945 4.4.6.0
v4.4.6
+ Setting: Turn Special Order or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Optimized between-turns supply route calculations

v4.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Artillery: Enabled DONE button
+ Setting: Selected Unit Size
New in Iwo Jima 1945 4.4.4.0
v4.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Artillery: Enabled DONE button

v4.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Iwo Jima 1945 4.4.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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