+ More accurate Chinese Order of Battle (added two later corps)
+ Control or loss of the 38th Parallel has bigger effect on AI strategy
+ Slower rate of loss of unused RMPs
+ Setting: support units can have higher or lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Setting: Draw own flag over empty spots on map (if any) (take II)
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
+ Stats will include total travel of ground combat units per turn
+ Less extra MP resources to underline importance of road/railway network and engineers
v2.4.1
+ Engineers can now also clear out Hospital/Airfield
+ Supply Depots no longer relocated towards the inner map
v2.4
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Cut off dugouts might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ More Tactical Routes
v2.2.1
+ Minimap: Altering color themes to better separate various targets
+ HOF cleared from the oldest scores
+ AI refinements
v2.2.1
+ Setting: Relocate Inchon Landing to Wonsan
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
v2.2.1
+ Setting: Relocate Inchon Landing to Wonsan
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
v2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: A bit less aggressive strategy for Chinese troops
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: A bit less aggressive strategy for Chinese troops
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ New brighter sea-water hexagon icon
+ Bigger flags on units
v2.1.6
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
+ Added flags to unit icons
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road/railway network in grey color
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in grey color
+ Setting: Minimap includes railway network in black color
v2.1.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
+ Added AI Generals (new games only)
+ When General is selected the combat unit which get extra MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Max minimap size to 20
+ Unit Tally will include HP losses for each unit type
+ New background #22
+ Setting: Turn Anti-Tank Guns ON/OFF
+ 50 new quotations
+ HOF cleanup
v1.7.2
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
v1.7
+ Setting: HP marker: Color (Green=high HP, yellow=medium HP, red=low HP) or White
+ Setting: Allow Moving of NON-selected unit
+ HOF cleanup
v1.7
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Dugouts (for player), Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Altered location of zoom out button (-Z-)
+ HOF shows scores with normal Difficulty first
+ Faster between-turns processing
v1.6.6
+ Setting: Turn Mines ON/OFF
+ AI Artillery: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new quotations
v1.6.6
+ Setting: Turn Minefields ON/OFF
+ AI Artillery: Behavioral improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new military history quotations
v1.6.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button to access full screen map
+ Unit Icons Size button: bigger range (from smaller icons into over-sized units)
+ Stats: Landed Supplies divided by 4
+ Setting: Turn Road/Railway marker [##] City marker [CC] on/off
v1.6.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
v1.6.2
+ Stats: Number of Encircled units multiplied by 5
+ Stats: Landed Supplies divided by 4 from now on
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Embark confirmation dialog