+ Accuracy feature for Artillery
+ Revamped movement arrows
+ More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Settings: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap), Automove can focus map into direction of travel
+ Revamped movement arrows
+ Campaign: More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ More effective German bombardment
+ Ending turn requires using all the resources that would expire and be lost between turns
+ 20 UNDOs
+ Simplified Shield-styled city icons
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
v6.0.3
+ HOF cleared from the oldest scores
+ Reserving more space for HOF entries
+ Added a couple of more History Notes
+ AI tweaks
v6.0.2
+ Campaign: More German replacements
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
v6.0
+ Setting: Event: July 17th-20th send units to Italy (OFF, 1/2/3 units)
+ Setting: Show Fatigue number instead of FA-marker
+ AI tweaks: Higher Kursk priority & more active reserve division
v6.0.2
+ Little more German replacements
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
v6.0
+ Setting: July 17th-20th send units to Italy
+ Turn Nebelwerfer ON/OFF
+ Show Fatigue number or FA-marker
+ Setting: Strength of unit-shadow
+ Units track number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Turn |||,==,HO markers ON/OFF
+ AI: Higher Kursk priority, more active reserve divisions
+ HOF cleanup
+ More Tactical Routes
+ Setting: Historical Event: July 17th-20th send units to Italy (OFF, 1/2/3 units)
+ Setting: Turn Nebelwerfer ON/OFF
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More Tactical Routes
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
+ AI refinements
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
v5.6.9
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
v5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
+ Removed Confirm Ending Turn dialog option
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Russian Guards units have marker on upper-right corner
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Added Soviet AI Generals and Artillery (new games only)
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Increased maximum minimap size to 20
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ 50 new military history quotations
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v5.4.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Faster between-turns processing
v5.4.6
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
v5.4.6
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v5.4.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
v5.4.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
v5.4.2
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off