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Screenshots of Kursk
Description of Kursk:German Side (turn-limit)

This is turn-limited version of Kursk: The Biggest Tank Battle, a turn based strategy game set on the Eastern Front during the Second World War. By Joni Nuutinen: by a wargamer for the wargamers since 2011!


Historical background: In 1943 Germans hoped to shorten the Russian front by eliminating the Kursk Salient, which had been created in the aftermath of the Battle of Stalingrad. Wehrmacht, focusing majority of their elite divisions on the Eastern Front on this relatively small area, envisioned Panzer spearheads breaking through northern and southern flanks of the salient to encircle the Red Army forces. However, the Soviets had excellent intelligence of the German plan, called Operation Citadel. This, and German delays in waiting for new weapons, the Tiger heavy tank and the Panther medium tank, gave the Red Army time to construct a series of defensive lines and gather large reserve forces. This huge concentration of armed forces on both sides led into the biggest tank battle of history on the outskirts of Prokhorovka on 12 July 1943. The question "could German Army have succeeded in this offensive", was kind of left unanswered, as Allied landing in Sicily and the Soviet offensives elsewhere on the Eastern Front pressured Hitler to abort the Operation Citadel only after 10 days.

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Version history Kursk:German Side (turn-limit)
New in Kursk 6.4.0.3
+ Accuracy feature for Artillery
+ Revamped movement arrows
+ More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Settings: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap), Automove can focus map into direction of travel
New in Kursk 6.4.0.0
+ Revamped movement arrows
+ Campaign: More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
New in Kursk 6.2.8.0
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ More effective German bombardment
+ Ending turn requires using all the resources that would expire and be lost between turns
+ 20 UNDOs
+ Simplified Shield-styled city icons
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
New in Kursk 6.0.3.0
v6.0.3
+ HOF cleared from the oldest scores
+ Reserving more space for HOF entries
+ Added a couple of more History Notes
+ AI tweaks
v6.0.2
+ Campaign: More German replacements
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
v6.0
+ Setting: Event: July 17th-20th send units to Italy (OFF, 1/2/3 units)
+ Setting: Show Fatigue number instead of FA-marker
+ AI tweaks: Higher Kursk priority & more active reserve division
New in Kursk 6.0.2.0
v6.0.2
+ Little more German replacements
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more

v6.0
+ Setting: July 17th-20th send units to Italy
+ Turn Nebelwerfer ON/OFF
+ Show Fatigue number or FA-marker
+ Setting: Strength of unit-shadow
+ Units track number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Turn |||,==,HO markers ON/OFF
+ AI: Higher Kursk priority, more active reserve divisions
+ HOF cleanup
+ More Tactical Routes
New in Kursk 6.0.0.0
+ Setting: Historical Event: July 17th-20th send units to Italy (OFF, 1/2/3 units)
+ Setting: Turn Nebelwerfer ON/OFF
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More Tactical Routes
New in Kursk 5.7.0.2
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
+ AI refinements
New in Kursk 5.7.0.0
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
New in Kursk 5.6.9.0
v5.6.9
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
v5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
New in Kursk 5.6.8.0
+ Removed Confirm Ending Turn dialog option
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
New in Kursk 5.6.6.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Russian Guards units have marker on upper-right corner
New in Kursk 5.6.4.0
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
New in Kursk 5.6.2.3
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Kursk 5.6.2.1
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Kursk 5.6.0.0
+ Added Soviet AI Generals and Artillery (new games only)
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Increased maximum minimap size to 20
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ 50 new military history quotations
New in Kursk 5.5.2.0
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
New in Kursk 5.5.0.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Kursk 5.4.8.1
v5.4.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Faster between-turns processing

v5.4.6
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
New in Kursk 5.4.6.0
v5.4.6
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v5.4.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Kursk 5.4.4.0
v5.4.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map

v5.4.2
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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