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Screenshots of Operation Sea Lion
Description of Operation Sea Lion (turnlimit)

This is turn-limited version of the Operation Sea Lion 1940, a turn based strategy game set on the southern part of the United Kingdom during the Second World War.


You are in command of the German landing forces attempting to -- against all the odds -- invade the United Kingdom by crossing the English Channel. The campaign is a logistic struggle to keep enough supplies flowing, in spite of the growing British Naval supremacy,to give German Army a fighting chance.


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Version history Operation Sea Lion (turnlimit)
New in Operation Sea Lion 4.2.2.0
v4.2.2
+ Each general alternates between offering Sabotage and Request Call-for-Support action
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Reserving more memory for the resources
v4.2
+ Setting: Double the number of Home Guard units
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
New in Operation Sea Lion 4.2.0.0
+ Setting: Double the number of Home Guard units
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel (less need to move map around)
New in Operation Sea Lion 4.0.2.1
+ Added random British sea minefields (these hexagons are impassable by all units)
+ More efficient German bombardment
+ It is possible to add British antitank gun units via settings (default: OFF)
+ British landing to a random British port town by various early special forces
+ Setting: HP loss while on water to reflect the fact that units would have been attacked by British airforce, submarines, etc
+ Replacements for Gebirgsjager and Fallschirmjager units
+ 30 UNDOs
New in Operation Sea Lion 3.4.0.0
+ Supply Depots no longer relocated to reduce supply route calculations: can under rare edge cases remove supplies from area which is about to be cut off
+ Setting: Show Fatigue number vs FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks number of hexagons they move
+ General: Action: Build Hospital
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ More Tactical Routes
New in Operation Sea Lion 3.3.4.4
v3.3.4
+ Minimap: Altering color themes to better separate various targets
+ Setting: Make British Royal Navy stronger (default OFF)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Documentation: Updates and typo corrections
+ AI refinements
v3.3.2
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in Operation Sea Lion 3.3.4.0
v3.3.4
+ Setting: Make British Royal Navy stronger (default OFF)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Documentation: Updates and typo corrections
v3.3.2
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
New in Operation Sea Lion 3.3.2.0
v3.3.2
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores

v3.3
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Stuka Strikes ON/OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added handful of new History Notes
+ New sea-water hexagon icon
New in Operation Sea Lion 3.3.0.0
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Stuka Strikes ON/OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Added handful of new History Notes
+ New sea-water hexagon icon
New in Operation Sea Lion 3.2.4.0
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II

v3.2.2
+ Harbors visible on minimap (magenta dots)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Operation Sea Lion 3.2.2.0
+ Harbors visible on minimap (magenta dots)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Operation Sea Lion 3.2.0.0
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Operation Sea Lion 3.1.0.1
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type & list of units with most battles
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New German Motorized unit icon (REAL icon set)
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
New in Operation Sea Lion 3.0.0.0
+ Setting: Turn Anti-Tank, Anti-Aircraft Guns ON/OFF
+ Increased max minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive MPs will have blue border & MP marker
+ If unit has multiple resources of the same type one of these will be returned back to the resource pool
+ Campaign: A bit less German dugouts over time
+ Removed Big Advance feature
+ Cannot apply Operational Movement so close to front line
+ 50 new quotations
New in Operation Sea Lion 2.9.6.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Operation Sea Lion 2.9.4.0
v2.9.4
+ Setting: Victory ONLY after controlling ALL VPs
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General

v2.9.2
+ New resources: AA Guns: Reduce strafing by RAF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
New in Operation Sea Lion 2.9.2.0
v2.9.2
+ New resources: AA Guns: Reduce strafing by RAF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores

v2.9
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range
+ Minimap: tap focuses on area, separate MAP button to access full screen map
+ General can give up to 3 MPs if unit has no HPs or located deep in rear area
+ Setting: Turn City marker [CC] or Minefields ON/OFF
+ 70 new quotations
New in Operation Sea Lion 2.9.0.0
v2.9
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ General can give up to 3 MPs if unit has no HPs or located deep in rear area
+ Setting: Turn City marker [CC] on/off
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
New in Operation Sea Lion 2.8.8.1
v2.8.8
+ Faster new game generation, optimized between-turn processes
+ Touches right between menu items are ignored to prevent accidental taps
+ AI: task priority recalibrations
+ Clarified Privacy Policy

v2.8.6
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
New in Operation Sea Lion 2.8.8.0
v2.8.8
+ Faster new game generation, optimized between-turn processes
+ Touches right between menu items are ignored to prevent accidental taps
+ AI: task priority recalibrations
+ Clarified Privacy Policy

v2.8.6
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
New in Operation Sea Lion 2.8.6.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ War Status: Separate Withdraw, Weather column+ New background pattern #21+ HOF cleanup
New in Operation Sea Lion 2.8.4.4
v2.8.4+ Two Supply Depots on the same hexagon might merge+ Setting: HOF: How many scores to download (keep low if device low on storage)+ Storms can turn clear terrain into mud (temp swamp) in their wake during Spring/Autumn months+ Improved Supply Depot/Ship iconv2.8.2+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Relocated Fuel/Supplies marker to lower-right corner
New in Operation Sea Lion 2.8.4.2
v2.8.4+ Two Supply Depots on the same hexagon might merge+ Setting: HOF: How many scores to download (keep low if device low on storage)+ Storms can turn clear terrain into mud (temp swamp) in their wake during Spring/Autumn months+ Improved Supply Depot/Ship iconv2.8.2+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Relocated Fuel/Supplies marker to lower-right corner
New in Operation Sea Lion 2.8.2.2
v2.8.2+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Relocated Fuel/Supplies marker to lower-right corner+ AI Refining launch bigger offensive logicv2.8+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view
New in Operation Sea Lion 2.8.0.6
v2.8+ Setting: Unit Markers: Increase size switch+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon from lower-right corner of Main screen)+ Supply Depots might relocate closer to front line (to shorten supply route calculations)+ Map Labels: Most notable seas, rivers, terrain features+ Slightly rounded HP and MP square+ Setting: MP/HP marker transparency
New in Operation Sea Lion 2.6.0.2
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Seizing City: Rewards, Enemy units withdrawing in shock skipped on smallest cities+ Combat: Both River & having over -4 MPs block support+ Minimap: white combat units, black support units, skips mines+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Turn ** markers ON/OFF (most/least battles)+ Yellow ** inexperienced unit
New in Operation Sea Lion 2.4.0.2
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Naval 2) Rest done 3) Support Unit 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Rest of units+ Capturing major city might cause nearby enemy units to step back+ Dugouts, Mites, Depots cannot be selected once placed on map+ Terrain generation/variation refinements+ Settings: ON/OFF switch for Generals+ New background pattern #18+ 100 new quotations+ HOF cleanup
New in Operation Sea Lion 2.2.2.2
v2.2.2+ Dugouts & minefields cannot be selected once placed on map+ Looting does not raise enemy HP beyond max+ Units on the edge of screen appear smaller+ Green HA marker when unit on Harbor+ Refined terrain generation/variation+ Two new background patterns+ Minimap: Bigger maximum size+ Icon improvements III+ Logo edit
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