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Screenshots of Panzers to Leningrad
Description of Panzers to Leningrad turnlimit

This is turn-limited version of Panzers to Leningrad, a strategy game which takes place on northern sector of WWII Eastern Front in 1941 when Germans launch Operation Barbarossa.

You are in command of the German Army Group North , tasked with striking through the Baltic states all the way to Leningrad, the cradle of Bolshevism. It is essential for German Panzer Corps to seize Leningrad quickly, before Wehrmacht offensive is inevitably slowed down by the steady flow of Red Army reinforcements, worsening weather, logistics of fuel supply (can be turned off), and terrain filled with forests and swamps.


Full paid version available from the store

Version history Panzers to Leningrad turnlimit
New in Panzers to Leningrad 3.0.0.0
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MP
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove can focus the map into direction of travel
+ Airforce can use MPs to prepare for the sortie to be more efficient
+ 40 UNDOs
New in Panzers to Leningrad 2.4.4.0
+ Added Soviet Artillery (both new and ongoing game)
+ General can request Branderburg sabotage: a couple of nearby enemy controlled hexagon change sides
New in Panzers to Leningrad 1.7.0.0
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ HOF cleared from the oldest scores
+ Added more History Notes (from Patriotic War)
+ AI: Tweaking Defensive priorities
+ Smaller Application Size
New in Panzers to Leningrad 1.6.9.2
v1.6.9
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in Panzers to Leningrad 1.6.9.1
v1.6.9
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in Panzers to Leningrad 1.6.9.0
v1.6.9
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
New in Panzers to Leningrad 1.6.8.0
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes road network in black color
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
New in Panzers to Leningrad 1.6.6.0
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores

v1.6.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
New in Panzers to Leningrad 1.6.4.0
v1.6.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)

v1.6.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Panzers to Leningrad 1.6.2.0
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Panzers to Leningrad 1.6.0.0
+ Added enemy Generals (new games only)
+ Unit Tally: units with most battles, HP losses for each unit type
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ New yellowish old map background #22
New in Panzers to Leningrad 1.4.4.1
+ Setting: Turn Anti-Tank Guns or Anti-Aircraft Guns ON/OFF
+ Added Soviet Naval Infantry Brigade unit type
+ When General with over 2 MPs is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General with over 2 MPs is selected, the combat unit which would get MPs marked with light blue border & MP marker
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ Increased maximum minimap size to 18
+ 50 new hitory quotations
New in Panzers to Leningrad 1.4.2.0
+ Cannot apply Operational Movement so close to front line
+ Removed German Auxiliary unit type: turned auxiliary units int regular infantry, unit icons taking too much memory
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
New in Panzers to Leningrad 1.4.0.0
v1.4
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Panzers to Leningrad 1.2.6.0
v1.2.6
+ New resource: Anti-Aircraft Guns [AA] - Reduces strafing by enemy airforce
+ Campaign: Turned Daugav into German Supply Source to reduce supply route calculations
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first

v1.2.4
+ Unit Icons Size button has bigger range
+ Setting: Turn Minefields ON/OFF
+ 70 new history quotations
+ Setting: Selected Unit Size
New in Panzers to Leningrad 1.2.4.0
v1.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations

v1.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Panzers to Leningrad 1.2.2.1
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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