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Screenshots of Rommel and Afrika Korps
Description of Rommel: Afrika Korps turnlimit

This is turn-limited version of Rommel and Afrika Korps, a turn based strategy game set on the North African theater during the Second World War. This particular campaign has fairly low number of units (faster turns) and fuel transportation element.


After the Italian forces collapse in the North Africa, German HQ sends in German reinforcements - led by the famous Desert Fox Erwin Rommel. Soon German Africa Corps (known in Germany as Deutsches Afrikakorps, or DAK) springs from assumed defensive setup to a lighting fast attack across the barren desert area. In spite of serious logistics challenges caused by the over-extended supply lines, Rommel manages to threaten the British strongholds of Cairo and Alexandria. During the North African desert campaign both sides are forced back and forth several times, but eventually the Axis supply troubles combined with Allied aerial superiority spell the end of Axis adventure in Africa.

Full paid app available on the app store

"When a commander has won a decisive victory - and Wavell's victory over the Italians was devastating - it is generally wrong for him to be satisfied with too narrow a strategic aim. For that is the time to exploit success. It is during the pursuit, when the beaten enemy is still dispirited and disorganised, that most prisoners are made and most booty captured. Troops who on one day are flying in a wild panic to the rear, may, unless they are continually harried by the pursuer, very soon stand in battle again, freshly organised as fully effective fighting men. "
- Field Marshal Erwin Rommel (1953 Rommel Papers)

Version history Rommel: Afrika Korps turnlimit
New in Rommel and Afrika Korps 5.8.2.1
+ New Bersaglieri icon
+ Accuracy: Artillery/Airforce can use MPs to prepare for the next strike to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Fix: Occasional loss of one of the TMP locations
New in Rommel and Afrika Korps 5.8.0.0
+ Fuel Trucks can give up 3 fuel to gain 1 MP
+ Setting: Make support units to be at higher or lower initial selection priority when using NEXT button
+ Only one Disband action (via long press of REL button) allowed per turn
+ AI: Less excessive tactical-task-switching (take II)
+ Number of UNDO-actions increased to 40
New in Rommel and Afrika Korps 5.4.0.2
+ Campaign: Added British Artillery units (new games only)
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF: cleanup
+ More Tactical Routes
New in Rommel and Afrika Korps 5.4.0.0
+ Campaign: Added British Artillery units (new games only)
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF: cleanup
+ More Tactical Routes
New in Rommel and Afrika Korps 5.3.1.3
v5.3.1
+ Setting: Reduce Axis Supply Convoys (OFF=default: normal convoys, ON=less convoys: extra hard)
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleanup
+ Bigger flags on units
New in Rommel and Afrika Korps 5.3.1.0
v5.3.1
+ Setting: Reduce Axis Supply Convoys (OFF=default: normal convoys, ON=less convoys: extra hard)
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
New in Rommel and Afrika Korps 5.3.0.0
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Bug fix: Motorization icons swapped Germany/Italy
+ Bug fix: Encircled AI units were too passive
+ Removed Hide-Intelligence-Info setting
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
New in Rommel and Afrika Korps 5.2.8.0
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ New brighter sea-water hexagon icon
+ HOF cleared from the oldest scores
+ Bigger flags on units
New in Rommel and Afrika Korps 5.2.6.0
v5.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Italian Paratroopers as separate unit type (new games only)
+ Added flags to Italian, French unit icons
+ HOF cleared from the oldest scores

v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Graphic optimizations: Round II
New in Rommel and Afrika Korps 5.2.4.0
v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Graphic optimizations: Round II

v5.2.2
+ Strength Map button in the main menu shows estimate of your combat forces on minimap
+ Disabled darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more
New in Rommel and Afrika Korps 5.2.2.0
+ Strength Map button in the main menu shows estimate of your combat forces on minimap
+ Disabled darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more
+ Graphic optimizations: Round II
New in Rommel and Afrika Korps 5.2.0.0
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ AI: Increased priority of taking large enemy cities
+ AI: British Commandos: Less aggressive (less focus on cities)
+ AI: Rebuild move-to-city-to-rest process
+ HOF cleared from the oldest scores
New in Rommel and Afrika Korps 5.1.4.1
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Unit Tally will include HP losses for each unit type
+ Increased maximum minimap size from 16 to 20
+ Shorten Bombardment/Barrage as Hit (later turns)
+ HOF cleared from the oldest scores
+ 50 new military history quotations
New in Rommel and Afrika Korps 5.1.4.0
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Unit Tally will include HP losses for each unit type
+ Increased maximum minimap size from 16 to 18
+ Shorten Bombardment/Barrage as Hit (later turns)
+ HOF cleared from the oldest scores
+ 50 new military history quotations
New in Rommel and Afrika Korps 5.1.2.0
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
New in Rommel and Afrika Korps 5.1.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Turn Fuel Share resources ON/OFF
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Switched to using term 'Hill' instead of 'Mountain'
New in Rommel and Afrika Korps 5.0.6.0
v5.0.6
+ New resource: Anti-Aircraft [AA] Guns: Reduce between-turns strafing by RAF
+ Setting: Fuel +2 (Emergency Fuel), Turn First Aid, Special Order, or Call for Support ON/OFF
+ Gambut turned into Axis Supply City to reduce processing (no fuel)
+ Fix: Fuel delivery to stack of units, tank moving on truck
+ HOF shows scores with normal Difficulty Level first

v5.0.4
+ Unit Icons Size button has bigger range
+ Setting: Turn Motorization or Minefields ON/OFF
+ 70 new quotations
+ HOF cleanup
New in Rommel and Afrika Korps 5.0.4.0
v5.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Setting: Turn Motorization resource ON/OFF
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores

v5.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stat: Average Fuel Percent on Combat Units
+ Setting: Turn Road marker [##] or City marker [CC] on/off
New in Rommel and Afrika Korps 5.0.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Stat: Average Fuel Percent on Combat Units
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Refreshed handful of icons
New in Rommel and Afrika Korps 5.0.0.2
+ Bad terrain changed to Mountains to unify graphics across games
+ Impassable terrain is NO-GO zone (Qattara Depression, Great Sand Sea) in new games
+ Terrain generation: Re-thought process to be more accurate & reduce empty spots
+ Added some single mountains to represent hills/ridges
+ Added City: Siwa (center-down on map, to prevent cityless area)
+ Map labels: names of most notable terrain features
+ Touches between menu items ignored to prevent accidental taps
+ Clarified Privacy Policy
New in Rommel and Afrika Korps 5.0.0.0
+ Bad terrain changed to Mountains to unify graphics across campaigns
+ Impassable terrain is NO-GO zone (Qattara Depression, Great Sand Sea) in new games
+ Terrain generation & variation: Re-thought whole process to be more accurate and have less empty spots
+ Added some specific single mountains to represent hills/ridges
+ Added City: Siwa (center-down on map, to prevent huge cityless area)
+ Map labels: names of the most notable terrain features
+ Clarified Privacy Policy
New in Rommel and Afrika Korps 4.6.8.1
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs from multiple units+ Combat Formula: Cumulative Combat: More bonus from repeated attacks against the same enemy unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ War Status: Separate Withdraw, Weather, Events column+ Minimap: Fuel Depot marked with orange color+ HOF: Minor cleanup
New in Rommel and Afrika Korps 4.6.6.4
v4.6.6+ Size of Markers on Unit: Tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: HOF: How many scores to download (keep number low if device low on storage)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ New Airforce icon
New in Rommel and Afrika Korps 4.6.6.2
v4.6.6+ Size of Markers on Unit: Tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: HOF: How many scores to download (keep number low if device low on storage)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ New Airforce icon
New in Rommel and Afrika Korps 4.6.2.4
v4.6.2+ Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements+ Minimap: white combat units, black support units, doesn't show mines+ Operation Flipper: British Commando Raid only locks down half of the units+ Italian Collaboration & Operation Flipper: Locked down units marked with white border+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit Markers: Increase size switch+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16
New in Rommel and Afrika Korps 4.6.0.6
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Shape of Fuel Depot icon changed from square+ Tapping hexagon with multiple enemy units shows popup+ Yellow ** inexperienced unit
New in Rommel and Afrika Korps 4.6.0.4
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Tapping hexagon with multiple enemy units shows popup+ Yellow **: inexperienced unit+ 100 new quotations
New in Rommel and Afrika Korps 4.6.0.2
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Tapping hexagon with multiple enemy units shows popup+ Yellow **: inexperienced unit+ 100 new quotations
New in Rommel and Afrika Korps 4.4.4.2
v4.4.4+ Units on the edge of screen appear smaller+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ AI tweaksv4.4.2+ Truck cannot take fuel from truck+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Minefields can't be selected once placed on map+ Ramcke & Folgore units are Parachute unit type+ Icon Improvements II
New in Rommel and Afrika Korps 4.4.2.2
+ Truck cannot take fuel from truck+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Minefields cannot be selected once placed on map+ Ramcke & Folgore units are now Parachute unit type+ Campaign refinements based on email feedback+ ## Marker on unit if hexagon has a road+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit
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