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Download APK file "Tail Gun Charlie" for Android free, apk file version is 1.5.10 to download to your android device just click this button. It's easy and warranty. We provide only original apk files. If any of materials on this site violates your rights, report us
Screenshots of Tail Gun Charlie
Description of Tail Gun Charlie

Man the tail gun turret in this WWII action/arcade shooter! Use your phone's gyroscope or touchscreen to aim your guns, and touch either red button to open fire.

The tail gunner was a critical role in the crew of bombers like the B-17, B-24, B-25, and B-29.

Guns! Rack your twin .50-cals to defend your bomber against the ever-growing waves of Axis fighters.

Planes! Me-109s, FW-190s, Bf-110s, whatever the Axis can throw at you.

Lives! You only get 5. Once 5 enemy fighters make it past your defenses, it's game over for you and your flight crew.

Ammo! As in unlimited, you'll never run out! Just keep an eye on how hot your guns are; if they overheat, the enemy won't wait for them to cool down before swooping in for the kill.

This game is graphically demanding, which means it will gleefully eat your battery. Don't play if you're without a charger and waiting for that call from the hospital to let you know your new kidney has arrived.

If you're aiming using your gyroscope and it drifts out of alignment (or you want to face a different direction), just point your phone at where the "center" should be and hit the Align button at bottom left.

Works with the Arkade Blaster: http://www.arkade.games

Version history Tail Gun Charlie
New in Tail Gun Charlie 1.5.10
• Support for latest OS versions
New in Tail Gun Charlie 1.5.9
• You can now shoot the bailed out enemy pilots’ parachutes
• You can now select the world location in Practice mode
• Fixed some powerups getting stuck at end of wave
New in Tail Gun Charlie 1.5.6
• Doubled effect of water cooling
• Powerups are now upgraded with each use
• Increased daily War Bond award amount
• Fixed bug when showing ad failed
• Powerups are now available in Practice mode
• Buying multiple powerups is now discounted by 10% for 3, 20% for 10
New in Tail Gun Charlie 1.5.4
• Show all planes in Practice “Select Planes” menu (even if not available)
• Check for daily war bond award on returning to main menu
• Fixed Sicily typo
• Fixed bug where Ju-390 might become unkillable
New in Tail Gun Charlie 1.4.16
• Added new plane: Mitsubishi G4M “Betty” bomber
• Added River Raid world to Blitz mode
• Reduced maneuverability of A6M Zero
• Fixed incorrect plane timing on some non-English devices
New in Tail Gun Charlie 1.4.15
• Added new plane: Mitsubishi F1M2 “Pete”
• Added V1 Buzz Bomb to practice mode
• Added adjustable Armor Multiplier to practice mode
• Plane maneuverability is reduced when damaged/smoking
• Added delay between attacking planes (so multiple planes don’t attack at once)
• Reduced frequency of V2 rocket launches
• In-progress games are now included on “Your High Scores” list
• Don’t request location/bluetooth permissions unless “Blaster” input mode is selected
New in Tail Gun Charlie 1.4.13
• Added new plane: A6M2-N “Rufe”
• Added new plane: B5N1 “Kate”
• Add aircraft recognition chart showing comparative specs of each plane
• Japanese planes are no longer limited to the South Pacific environment
• Hide mouse cursor when in-game
• Adjust UI to avoid screen notches/cutouts
• Cleared leaderboards
• Show an ad before Practice mode
New in Tail Gun Charlie 1.4.11
• Practice mode: You can now adjust the speed of the enemy planes
• Added setting to disable showing tips
• Added your personal high scores to High Scores screen
• Tutorial button moves to bottom of list once you’ve completed it or any other game mode
• Added Portuguese localization
• Improved German localization (thanks to Max Goethe for his help!)
• Fixed French language button using German flag
New in Tail Gun Charlie 1.4.10
• Added plane: Junkers Ju 87 “Stuka”
• Added three more plane types to Blitz mode
• Prevented Blitz mode from using more GPU-intensive worlds
• Added languages: French, German, Polish, and Spanish
• Added button to manually set language
• Increased texture resolution on higher-quality hardware
New in Tail Gun Charlie 1.4.8
• Practice mode: You can now adjust the frequency of the enemy planes.
• Practice mode: You can now choose which planes to practice against.
• Added option to hide both fire buttons when in Gyro mode.
• Fixed bug where Ju390 bomber could get into unkillable “zombie” state.
New in Tail Gun Charlie 1.4.7
• Fixed V2 rockets not launching.
• Added kill counter to practice mode.
New in Tail Gun Charlie 1.4.6
• Changed default powerup button location to “Bottom”, fire buttons to “Both”.
• Except on Samsung devices, where the fire button defaults to “Left” to avoid accidental triggers of their idiotic “Home” button.
• Removed timer on Watch Ad for War Bonds
• Tip message on first Ju390 wave now pauses game
• Fixed hang if Watch Ad for War Bonds fails to connect to ad server
• Fixed bug where powerup buttons set to “Bottom”, but still showing on side
• Fixed text alignment on powerup buttons
New in Tail Gun Charlie 1.4.5
• Added new game mode: “Practice”. An endless wave of easy target planes that don’t attack you.
• Added Japanese flag kill markers for A6M2b waves.
• Added manual override for hardware quality in Settings menu.
• Added Settings menu option to turn aim assist off.
• Increased number of rounds in “Explosive Shells” powerup from 40 to 50.
• Fixed some newer devices not being able to connect to high scores server.
New in Tail Gun Charlie 1.4.2
• Disabled South Pacific map on low-spec hardware
New in Tail Gun Charlie 1.4.1
• Fixed bug where Settings->Controls->Aiming Mode would always show “Gyro”.
• Added new plane: Mitsubishi A6M2b “Zero”
• Added new environment: South Pacific
• V2 rockets now only fire from the France environment
• On waves with V2 rockets, multiple rockets are now fired
• Reduced war bonds awarded per V2 rocket kill from 10 to 5
• Added more Tips
New in Tail Gun Charlie 1.3.38
• Fixed Bluetooth usage info not fitting on super-wide screens in Russian.
• Improved Settings menu UI with checkboxes, drop-down selectors replacing all toggle buttons.
New in Tail Gun Charlie 1.3.30
• REAL Bug Fix for Magical Disappearing War Bonds bug. I mean it this time.
New in Tail Gun Charlie 1.3.29
• Fix (?) for Magical Disappearing War Bonds bug.
• Added promo code redemption
• Bug Fix: A new campaign would not start at Wave 1 if an Arcade game was previously started at higher difficulty.
• Blitz mode: Lowered minimum time to receive time bonus
New in Tail Gun Charlie 1.3.28
• Added new game mode: “Blitz”! One wave, 25 planes, all types, total chaos.
• Re-organized menus so they’re less cluttered.
• Sped up score summary counters.
• Cleared leaderboards.
New in Tail Gun Charlie 1.3.27
• Fixed shields display back to 1-5 shields (rather than 0-4).
New in Tail Gun Charlie 1.3.18
• Ju-390: Wave will no longer end while enemy rocket is still in the air
• Added “Suicidal” leaderboard to high score display
• V-2 rockets can now be damaged/destroyed with your Rockets
New in Tail Gun Charlie 1.3.13
• Added option to invert aim directions (under Settings/Controls).
• New powerups are now introduced more quickly.
• Ju390: Rocket launch frequency increases with each Ju390 wave.
New in Tail Gun Charlie 1.3.9
• Fixed bug where overheated guns could still fire.• Fixed bug where game could be resumed with Gyro calibration window still open.• Fixed bug where Ju390 rockets would sometimes disappear before reaching player.
New in Tail Gun Charlie 1.3.7
• Fixed menu buttons drawing over Gyro Calibration screen• Handle cases where save game file is corrupt• Various other bug fixes
New in Tail Gun Charlie 1.3.6
• Added new environment: Alpine mountains (Austria).• Fixed bug where timed powerups could get stuck “on” if active between waves.• Cleared leaderboards.
New in Tail Gun Charlie 1.3.5
• Added new Bonus wave: Junkers Ju-390 “Amerika” bomber; kill it by destroying all of its engines. It will also fire rockets at you, which you can shoot down..• Campaign Mode: Added ability to replay any previous wave (from the in-game Pause menu).• Campaign Mode: Doubled war bond award for He 111 bombers.• Powerup buttons are now disabled when not in combat.
New in Tail Gun Charlie 1.3.3
• Added new Bonus wave: Junkers Ju-390 “Amerika” bomber; kill it by destroying all of its engines. It will also fire rockets at you, which you can shoot down..• Campaign Mode: Added ability to replay any previous wave (from the in-game Pause menu).• Campaign Mode: Doubled war bond award for He 111 bombers.• Powerup buttons are now disabled when not in combat.
New in Tail Gun Charlie 1.3.2
• You can now tap powerup buttons multiple times to stack their time/count.• Added new environment: Desert (North Africa).• Added “calibrate gyro” help screen to Settings menu.• Re-center Gyro camera at start of each wave.
New in Tail Gun Charlie 1.3.1
• Fixed bug where gyro cam wouldn’t center on startup when Continuing a game.• Improved performance (reduced graphics quality) on lower-end hardware.• Slowed down V1 drones by 20%.• Campaign mode: Halved the rate at which difficulty increases after wave 50.• Campaign mode: Capped difficulty at wave 77; never gets any harder after that.• For new installs, default to Gyro aiming if gyroscope is detected.• Fixed (I think..?) occasional bug where gyro aiming would freeze on second game.
New in Tail Gun Charlie 1.2.24
• Added option to always show Aim Assist (Campaign games only)• Added Junkers Ju 88G-6 heavy fighter• Cleared leaderboards• Fixed missing Aim Assist marker on Ju 88
New in Tail Gun Charlie 1.2.21
1.2.21:• Added Special target: V2 Rocket. If killed, awards one shield OR one random powerup (Campaign game only).• Added Settings Menu option to choose which fire buttons are shown.
New in Tail Gun Charlie 1.2.20
1.2.20:• Added Messerschmitt Me 262 jet fighter.• Reduced memory usage.• Cleared leaderboards.
New in Tail Gun Charlie 1.2.19
1.2.19:• Fixed “center camera” button causing problems with Touch aiming (AKA "fixed the thing I broke when I fixed the other thing").
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