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Screenshots of Templar Battleforce
Description of Templar Battleforce RPG Demo

Play the Templar Battleforce Demo for free and battle your way through the first four missions. Upgrade to the Full Game for just $9.99 - and lead your Templars on another 55+ scenarios -- unlocking all 8 Templar specialists and customizing your squad with hundreds of new Talents, weapons, armor, and gear.

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Piloting the Leviathan battle mechs, your mighty Templars will face hordes of terrifying xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks. Create your own custom Battleforce by recruiting an array of Templar specialists -- and deploy distinct strategies for your fireteams. Lead your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

= FEATURES =
- Command your Templars in turn-based tactical warfare across 55+ unique scenarios
- Immerse yourself in a branching sci-fi storyline with multiple endings
- Tailor your battleforce with exacting precision -- and recruit and design every squad member
- Customize the appearance, armor design, talents, and equipment of your veteran Templars
- Face new challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
- Lead your squad in battle against mighty bosses
- Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
- Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
- Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
- Replay the campaign with your victorious squad in a New Game+ mode

= BACKSTORY =
The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

They are known for their 10-foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have now been modified for war.

Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newborn child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive hulking Leviathan Battle Suits. You will take on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

= WHO WE ARE =
Trese Brothers Games is a premier indie game developer of desktop and mobile RPG and strategy games. Andrew and Cory Trese founded the company in 2010 with a shared passion for challenging, highly replayable games. Having released more than six games on major game platforms and markets, Trese Brothers Games now has more than 2.5 million customers . . . and counting.

“We make games we love -- and we hope you’ll love them, too!”

Version history Templar Battleforce RPG Demo
New in Templar Battleforce 2.7.18
Please rate if you like the game :)
* Need help? E-mail cory@tresebrothers.com *

v2.7.18
- Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers
- Berzerks now gain +3 HP per Level instead of standard +1 - more tank!
- Engineer's Repair Talent grows in range up to 5 at maximum
- Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg
- Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg)
New in Templar Battleforce 2.7.11
Official Discord: http://discord.gg/tresebrothers

v2.7.11
- Updated for new Android releases
New in Templar Battleforce 2.7.9
Official Discord: http://discord.gg/tresebrothers

v2.7.7
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Corrected Hydra's Heatwaves debuff to be 3 turns
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect Library entry for Hit Points
New in Templar Battleforce 2.7.5
Please rate if you like the game :)
* Need help? E-mail cory@tresebrothers.com *

v2.7.5 -
- Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised
- Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics
- Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times
- Fixed incorrect description of Heat Sink Talent level 1
- Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking
New in Templar Battleforce 2.7.3
Official Discord: http://discord.gg/tresebrothers
Support e-mail: cory@tresebrothers.com

v2.7.3
- Our new game is out! Star Traders: Frontiers now on Google Play
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
New in Templar Battleforce 2.7.1
v2.7.1 - 1/28/2019
- Engineers can now drop landmines as a defense perimeter -- boom boom!
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies
- Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies
- If destroyed, landmines self-destructs into the attacking enemey
- Grenades now prevent you from throwing with no targets
New in Templar Battleforce 2.6.67
v2.6.67 - 12/11/2018
- Improves high resolution device support
- Improves tablet rendering performance
- Adds long-press for menu tips across game
New in Templar Battleforce 2.6.64
v2.6.64 - 9/11/2018
- Improves compatibility to Android 4.x and low DPI devices
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply
- Improved Narvidian AI to better predict player movement
- Damage buffs for New Game+ enemy turrets and AA Turrets
New in Templar Battleforce 2.6.57
Please rate if you like it :)

Need support? E-mail cory.trese@gmail.com

v2.6.57 - 4/12/2018
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
New in Templar Battleforce 2.6.53
Please rate if you love Templars!
- or -
E-mail the developer at cory.trese@gmail.com

v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
New in Templar Battleforce 2.6.49
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.49 - 2/15/2018- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node- Updated library entries on Supply Points, Leveling Talents
New in Templar Battleforce 2.6.45
v2.6.45 - 12/29/2017- Increased range of all Flame Engineer weapons by +1- Improved display of Talents that cannot be used with weapon setup- Multiple Ordnance stack when browsing- Reduced cost of 'Turret Defense' by 25%- Reduced cost of 'Supply Booster 3' by 10%- Increased Xeno spawning rates in 'Dread Falcon' map- Repositioned several spawning sites on 'Extermination Protocol' map- Moved starting, increased Xeno AI on "Prime: Drop Zone"- Bearheart Relic grants 16% Critical
New in Templar Battleforce 2.6.43
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.41 - 12/1/2017- Improved Pipeline levels and fixed map bugs- Fixes reported game crashes and text typo cleanups- Buffed Monster Resistance for Sniper, Flamer Cultists- Increased Accuracy and reduced resistance for Narvidian Flier- Improved Litch's AI- Increased cost of 'Turret Perimeter Resupply' to 250- Reduced price of 'Flame Coat Kit' to 100- Increased base Armor for Pyro Turrets
New in Templar Battleforce 2.6.39
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.39 - 9/15/2017- Grenade Talents can target emtpy ground squares- Shields: improved Carapace Shield renamed to Orion- Shields: Defender Shield Auto-Block to 26%- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle- Major Luthor carries the Bearheart Tact Relic - endless counters- Fixed combat log reporting Attributes on ranged attack- Hive Mind boss now correctly invulnerable to flames
New in Templar Battleforce 2.6.37
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.37 - 9/6/2017- New Weapon: Needler Viper for Scouts, Gear Level 7 Needler- Rebalanced Weapon: Increased Stealth Ops Naga Rifle to GL 9- Improved Weapon: Rubicon Needler Relic for Scouts- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor- Fixed Mag-Core Leviathan
New in Templar Battleforce 2.6.35
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.35 - 8/17/2017- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker- Added details about Tact Point defenses damage to RQ tree- Fixed display of Buffing Attacks in Templar load out screen- Fixed issues with level intros- Added library entry about Debuffs
New in Templar Battleforce 2.6.33
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.33 - 7/22/2017- Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch- Reduced RIO rate on Tact Point Supply Boosters to 8 turns- Fixed issues with combat log - monster level and Templar defensive dice- Fixed minor bugs with connections in Power Relay grid- End Turn confirmation no longer miscounts Overwatched Templars- Fixed bug with overflowing level squad cap in some circumstances
New in Templar Battleforce 2.6.31
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.31 - 7/5/2017- Added count of Secondary Objectives to the Objectives screen during levels- Improved combat log to show damage and armor rolls even when final damage is 0- Fixed the issue with the extremely low Critical Damage- Overflow from debuffs on strong dice reduce weak dice- Clarified "max targets" in all Talent displays- Fixed issue with AoE attacks treating ties as misses, fixed log issues
New in Templar Battleforce 2.6.27
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.27 - 6/19/2017- Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks- Fixed combat log position on mobile screens- Fixed issue with Templar melee defense showing as 0s in combat log- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log- Fixed issue damage and armor ranges being off by 1 in combat log
New in Templar Battleforce 2.6.25
Please rate if you like the game :)* Need help? E-mail cory@tresebrothers.com *v2.6.25- Added full combat log, showing all attack, damage, critical hit numbers- Fixed issues with enemy armor in ranged attacks and Penetration bonuses- Fixed bug with Reactor Jolt Ordnance used at low AP/MP levels- Fixed bug with Deep Cover Operative Resupplyv2.6.23 - 5/12/2017- Increased SP cost of Scouts to 400 to match Soldiers- Added details on Fire / Radiation / Plasma Res to Templar status
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