In this version we bring you a new feature - The nemesis. You and your alliance will find a persistent challenge that can only be overcome by the fighting together. And as usual we fixed some bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the game experience, we have changed players contributions to the PvP ranking! As of now, when joining an alliance during the first 48h you will not contribute. We also made the crushing victory counter more prominent. And as usual we fixed some bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the game experience, and improved the alliance finder. We also had the opportunity to enlarge some battles on the strongholds, make sure to check it out! And as usual we fixed some bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the game experience, and implement a suggestion from our community, the possibility to sell multiple inventory items at once. We also improved visibility to what battles are being influenced by our mini-events. And as usual we fixed some bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the game experience, and implement a suggestion from our community, from now on regiments in the battle screen will be marked with a "!!" indicator if they can get max bonus points from that battle. And as usual we fixed some bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the spawning of the invaders, and the army power ranking based on your feedback and fixing bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the PvP battles so that shires are not blocked, and fixing bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the spawning of the invaders, and the army power ranking based on your feedback and fixing bugs to bring you a better experience with this new version!
Thank you for playing Warlords of Aternum! :)
In this version we continued improving the app adding to its stability and fixing bugs to bring you a better experience with every new version!
Thank you for playing Warlords of Aternum! :)
In addition to some background fine tuning, in this version we introduce correct leap years handling for daily rewards in February. So - depending on your activity - you can collect your Diamonds at the end of the month.
Thank you for playing Warlords of Aternum! :)
- We have made an improvement to Alliance Quests, preventing the situation where two mutually exclusive bonus conditions pop up at the same time.
- Also, we are in the process of working on future meaningful extensions and additions. You will hear more about it soon.
Thank you for playing Warlords of Aternum!
In this version:
- We have made a small tweak to the enemy attack range color.
- We've solved a problem where the displayed maximum range of the Dark Shamans regiment would not take the Tree of Corruption ability into account.
We hope you've had a good start to the new year! :)
In this update, we introduce an improved way of displaying the enemy range. Now, the entire attack range is marked with a color, as opposed to being indicated by a line. Now, you can make tactical decisions more conveniently, especially on the desert maps! Thank you for playing Warlords of Aternum!
Bug fixes and game performance improvements
- Players can no longer join an Alliance for the sole purpose of collecting Ship Rewards.
- The reward screen will no longer freeze after Kerozard battles.
Thank you for playing Warlords of Aternum!
- Battles past the battle 30 in the Kerozard's Keep now also grant random shards. Additionally, Anput shards are also granted on some battles.
- Several display improvements for our game events.
- Adjusted in-game descriptions to recognize that Alliance Ships also provide shards of regiments that are not yet owned.
Thank you for playing Warlords of Aternum!
- Compare yourself to other advanced players in the new Paragon ranking!
- Take over your alliance leadership if the leader goes inactive!
- Moll will ask for a confirmation when you sell shards of regiments which still need them.
- Tavern Stories got a set of overview improvements.
- Sky Arch now remembers your regiment selection.
- Kerozard, as a demigod, requires more effort to be ultimately defeated.
- Get Ingots as Crushing Victory rewards each 10 levels in strongholds!
- Compare yourself to other advanced players in the new Paragon ranking!
- Take over your alliance leadership if the leader goes inactive!
- Moll will ask for a confirmation when you sell shards of regiments which still need them.
- Tavern Stories got a set of overview improvements.
- Sky Arch now remembers your regiment selection.
- Kerozard, as a demigod, requires more effort to be ultimately defeated.
- Get Ingots as Crushing Victory rewards each 10 levels in strongholds!
- Compare yourself to other advanced players in the new Paragon ranking!
- Take over your alliance leadership if the leader goes inactive!
- Moll will ask for a confirmation when you sell shards of regiments which still need them.
- Tavern Stories got a set of overview improvements.
- Sky Arch now remembers your regiment selection.
- Kerozard, as a demigod, requires more effort to be ultimately defeated.
- Get Ingots as Crushing Victory rewards each 10 levels in strongholds!
- Instantly recognize faction of each regiment thanks to new icons in the Army screen.
- Scrolling of the alliance members list in Eastgate works much smoother now.
- Shires in the final region of the Xatakan Empire will always provide Xatakan shards as liberation rewards.
- Battles with Kerozard will no longer stop when he uses his Slaughter skill on Theontep's Knights.
Thank you for playing Warlords of Aternum!
- Now, you can again use the full power of the Monster Slayer ability of Free Knights. - We have also made some minor improvements in the settings screen. Thank you for playing Warlords of Aternum!
- The Necro-Anup Cult's active skill - Bottle of Bones - will now deal damage before summoning a desecrated regiment.
- We made sure that no offensive abilities bypass Theontep's Knights' Divine Intervention skill.
Thank you for playing Warlords of Aternum!
- Access all the community channels easily with our new and improved in-app list.
- An additional confirmation pop up when purchasing offers in the shop.
- Rewards from Nordvig Tavern battle farming are now always available right away.
Thank you for playing Warlords of Aternum!
Bug fixes and game performance improvements
- Drop rates are now displayed for battles from the Tavern Stories.
- Various polishing changes.
Thank you for playing Warlords of Aternum!
- Drop rates are now displayed more clearly in Dewport Harbor.
- We made further improvements to how the damage is shown during the battle. It is now clearer and more understandable.
- Various polishing changes and bugfixes.
Thank you for playing Warlords of Aternum!
Balancing of strongholds has been further improved. The difficulty progression over time now takes more factors into account and should be therefore more smooth. Thank you for playing Warlords of Aternum!
- Visualization of efectiveness against enemy units is now better. Now, you can see not just a plain class bonus, but rather how effective your attack is expected to be.
- Scaling of Strongholds' difficulty for end-game players was improved by adding 5-star enemies.
- We fixed a few bugs, such as damage prediction that was off in some cases.
Thank you for playing Warlords of Aternum!
What's new?
- Cores at the Nordvig Merchant's store now require less Tavern Story progress to get better.
- Bug fixes and improvements for stability.
Thank you for playing Warlords of Aternum!
We have adjusted rewards in the Strongholds.
- Battles 5 and 10 in each Stronghold now grant a guaranteed Ingot reward on a Crushing Victory.
- Gold rewards have been increased.
- Crushing Victories now always earn you 150 extra Gold (up from 100-140 previously).
We have also convinced the Dwarf Merchant that he shall no longer have overpriced slots. From now on, nothing in the Merchant Shop has an increased base price anymore.
- The default ability of each regiment is now shown in the barracks.
- Regiment recovery icons are now sorted according to the remaining time.
- We have also fixed a few issues.
Thank you for playing Warlords of Aternum!
Bug fixes and game performance improvements
Bug fixes and game performance improvements
Bug fixes and game performance improvements
Bug fixes and game performance improvements
Bug fixes and game performance improvements
Bug fixes and game performance improvements
Risoluzione dei problemi e miglioramenti alle prestazioni
FIGHT, WIN, CONQUER - Welcome to the fight for Dunmar. Discover intense tactical battles and create an army to strike fear into the hearts of your enemies. Are you ready to fight?