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Screenshots of Mindustry
Description of Mindustry

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.

Gameplay Features



- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases


Campaign



- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships


Custom Games & Cross-Platform Multiplayer



- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
- Built-in mod browser & mod support

Version history Mindustry
New in Mindustry 7-official-146
- Fixed Mono units not mining
New in Mindustry 7-official-145.1
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
New in Mindustry 7-official-145
- Many various QoL improvements and bugfixes
New in Mindustry 7-official-144.3
- Fixed a startup crash related to certain mods
New in Mindustry 7-official-144.2
- Many various bugfixes
- Decreased memory usage, will lead to fewer crashes on low-end devices
- Changed sprites/animations of various Serpulo turrets
- Re-added base builder AI rule
New in Mindustry 7-official-144.1
- Bugfixes
New in Mindustry 7-official-144
- Added 'rebuild area' button
- Countless minors improvements and bugfixes
New in Mindustry 7-official-143.1
- Many various bugfixes
New in Mindustry 7-official-143
- Minor bugfixes
New in Mindustry 7-official-142
- Added boost toggle command for units such as Nova, Pulsar, etc
- Many various bugfixes
New in Mindustry 7-official-140.4
- Minor bugfixes
New in Mindustry 6-official-126.2
[This is a truncated changelog, see Github for full notes]
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
New in Mindustry 6-official-126.1
[This is a truncated changelog, see Github for full notes]
- Fixed crash when using chat as server host
- Added support for parsing weather JSON
New in Mindustry 6-official-125.1
[This is a truncated changelog, see Github for full notes]
This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues.
While build 125 servers should be compatible with 125.1 clients, updating is still recommended.

- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
New in Mindustry 6-official-124.1
[This is a truncated changelog, see Github for full notes]
- Fixed mod list being fetched on startup, leading to potentially annoying error messages
- Fixed crash when a mod without a version is viewed
- Un-blacklisted arc.Net
- Added unit armor stats to database
- Added unit production time to unit factory database
New in Mindustry 6-official-123.1
[This is a truncated changelog, see Github for full notes]
- Fixed negative numbers not displaying properly in power nodes
- Fixed mod minVersion parsing
- Fixed mods disappearing after import [Android]
- Disabled duplicate IP prevention system
- Added mod browser sort order button
New in Mindustry 6-official-122.1
[This is a truncated changelog, see Github for full notes]
- Various minor bugfixes
- Increased power source output again
- Improved building beam visuals
- Improved peformance of maps with many adjacent power nodes/batteries
- Disabled weather in editor
New in Mindustry 6-official-121.2
[This is a truncated changelog, see Github for full notes]
- Fixed a common crash related to planet selection
New in Mindustry 6-official-121
[This is a truncated changelog, see Github for full notes]
- Fixed rebuilding a core near vault causing resources to drop to 1K
- Fixed captured sectors getting locked

Campaign multiplayer changes:

- New host research is now carried over to clients
- Clients can now use their research even if the host doesn't have it
- Clients can now research new tech in multiplayer
- Added a hint that explains this information
New in Mindustry 6-official-120
[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.

Units:

- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed


Campaign:









Maps:

New in Mindustry 5-official-104.6
- Added player search bar (Contributed by @fuzzbuck)
- Updated various translations
- Fixed duplicate player IDs - note that this will reset your UUID! [Android]
New in Mindustry 5-official-104.5
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule
New in Mindustry 5-official-103.4
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks
New in Mindustry 5-official-101.1
- Added safer mod loading system - errors should no longer crash, but display a log
- Added new Cyrllic font
- Added range display and stats for repair point
- Whitelisted some more classes for scripting
- Fixed scripting not working on some devices [Android]
- Fixed power node desync
- Fixed some blocks not showing up in drill mining list
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