+ Setting: Relocate Group 4 (Kristiansand) to Oslo
+ Artillery can use MPs to make next barrage more efficient
+ Setting: how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: higher/lower selection priority for support units
+ Setting: Auto-move can focus map into direction of travel
+ Setting: Rounded Display: If ON game pads status line to prevent rounded corners covering info
+ Setting: Relocate Group 4 (Kristiansand) to Oslo
+ Artillery can use MPs to make next barrage more efficient
+ Setting: how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: higher/lower selection priority for support units
+ Setting: Auto-move can focus map into direction of travel
+ Setting: Rounded Display: If ON game pads status line to prevent rounded corners covering info
+ Added random Allied naval minefields (these hexagons are impassable by all units)
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ More replacements plus adding Fallschirmjager replacements
+ Number of UNDO-actions increased to 30
+ More effectively German bombardment
+ Simplified Shield-styled city icons
v3.2.7
+ Depots no longer relocated towards the inner map
+ Fix: HOF: Difficulty Level shows Average TurnCount
v3.2.6
+ Allied Landings switch cities (counters players pre-fortifying them)
+ Difficulty Level affects number of Naval Troop Transports & speed they return
+ General: Action: Build Hospital
+ Cut off dugouts might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF
+ Allied Landings push German units eastwards
+ Difficulty level affects to number of Stuka Strikes
+ Allied Landings might switch cities
+ Difficulty Level affects to both total number of Naval Troop Transports and the speed they return back
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear terrain and cities more
+ Allied Landings might push German units eastwards
+ Difficulty level affects to the number of available Stuka Strikes a bit
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ HOF cleared from the oldest scores
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ HOF cleared from the oldest scores
v3.2.2
+ Setting: Turn Flamethrower resource ON/OFF
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
v3.2
+ Setting: Turn Narvik Landing ON/OFF (new games only: Ground units removed from play, naval units relocated southwards)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
+ Documentation: Typo fixes
+ Setting: Turn Narvik Landing ON/OFF (new games only: Ground units removed from play, naval units relocated southwards)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Documentation: Typo fixes
v3.1.9
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v3.1.8
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Added flags to British and French unit icons
+ New Fuel Tanker ship icon
v3.1.8
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Added flags to British and French unit icons
+ New Fuel Tanker ship icon
v3.1.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Nearby city text, Shorten Units in War Status, Text Variation) to Settings View
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster, smaller app size)
+ Most/Least combat ** markers only updated between turns
+ AI: Increased priority of taking large cities
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster, smaller app size)
+ Most/Least combat ** markers only updated between turns
+ AI: Increased priority of taking large cities
+ Added enemy Generals and Artillery (new games only)
+ Unit Tally will include HP losses for each unit type
+ Settings: Turn Political Chaos resource ON/OFF
+ Logo tweaks (compatibility with Adaptive Icons)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New yellowish old map background #22
+ HOF cleanup
+ Increased maximum minimap size to 18
+ When General with over 2 MPs is selected yellow SF marker shown on the General which would require Shift Focus MPs
+ When General with over 2 MPs is selected, the unit which would get extra MPs marked with ligt blue border & MP marker
+ If one unit has multiple resources of the same type one of these will be returned back to the resource pool
+ Removed Big Advance feature
+ Cannot apply Operational Movement so close to front line
+ 50 new quotations
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ HOF cleanup
v2.6.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
v2.6.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
v2.6.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v2.6.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range
+ Setting: Draw Forest: Green outline vs Satellite View
v2.6.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range
v2.6
+ Setting: Draw Forest: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Draw Forest With: Green outline vs Satellite View+ Setting: Old or New Mountain icon: Plus change transparency+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Red E1, E2, etc marker on unit: Encircled turns+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Storms can turn clear terrain into mud (tempy swamp) in their wake during Spring/Autumn months+ Relocated Fuel/Supplies marker from upper-right corner to lower-right corner (to not be covered by MPs)+ Supply Depots might merge or relocate closer to the front line+ Setting: HOF: How many scores to download+ Improved Supply icons
v2.4.4+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ AI Refined launch bigger offensive logic+ Setting: MP/HP marker transparency+ BG pattern #20v2.4.2+ Setting: Switch for Bombardment/Barrage dialog+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support 3) Rest/Encircled 4) 0 HP 5) Rear MPs 6) the rest+ Battle count: General: times supported in combat, artillery number of barrages+ Combat: Both River & over -4 MPs block support+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, orange support+ Setting: ** markers ON/OFF+ Yellow ** inexperienced unit
+ Next Unit selection order:+ 1) Naval 2) Rest done 3) Support 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Remaining units+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Capturing major city might cause nearby enemy units to step back+ More efficient bombardment/barrage+ Attached artillery to major landing groups+ Units on the edge of screen appear smaller+ Settings: ON/OFF switch for Generals+ New background pattern #18+ HOF small cleanup+ AI tweaks
+ Floating Zoom buttons on game screen+ Shift Focus: General gives up 5 MPs, the closest General gets 2 MPs+ Dugouts & minefields cannot be selected once placed on map+ Green HA marker when unit on Harbor+ 3 new background patterns+ Minimap: Bigger max size+ Icon Improvements II+ Logo edit