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Screenshots of American Revolutionary War
Description of Revolutionary War 1775 (free)

This is a free 15-turn version of American Revolutionary War, a turn based strategy game set on the American East Coast.


You are in command of the ragtag US armies during the American Revolutionary War 1775-1783. The object of the game is to fight off British forces and control enough cities to be able to claim independence. Events threatening the Colonies include raids by Iroquois warriors, uprisings by royalist units, and Hessians and British forces landing on your shores.


Cities provide supply to units, while Plantations provide Gold which is needed for various purchases. New militia units can be formed from Minutemen locations still at your control. Any attacking unit needs to be located nearby a movable Ammo Depot, which can be created from Armories.


FEATURES:
+ Economy & Production: You decide how to use the meager resources at your disposal: Build roads, form more units, pacify restless elements, upgrade militia to cavalry or regular infantry, etc.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.



You can purchase the full game on Google Play at http://bit.ly/OdUjtd



Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.



Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history Revolutionary War 1775 (free)
New in American Revolutionary War 5.4.0.2
+ If enemy unit withdraws without a combat attacker won't be consuming ammo
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ Cut off forts might lose HP
+ New Forest icon: drawn bigger if covered
+ Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ Disband: Amount of resources depends on Difficulty Level, 1 disband action per turn, can't no longer disband Resistance
New in American Revolutionary War 5.4.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Cut off forts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
New in American Revolutionary War 5.3.0.2
+ Setting: Turn French Landings ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ More historically accurate French flag
+ AI refinements
New in American Revolutionary War 5.3.0.0
v5.3
+ Setting: Turn French Landings ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.2.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized icons
New in American Revolutionary War 5.2.8.0
v5.2.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized icons
v5.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 3 settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
New in American Revolutionary War 5.2.6.0
v5.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated three settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Removed time limit for doing repeated Disband actions
New in American Revolutionary War 5.2.4.0
v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes road network in black color
+ Removed time limit for doing repeated Disband actions
+ Fix: Resource assigning issue (some devices)

v5.2.2
+ Strength Map button in the main menu shows your combat forces on minimap
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
New in American Revolutionary War 5.2.2.0
+ Strength Map button in the main menu shows estimate of your combat forces on minimap
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in American Revolutionary War 5.2.0.1
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 20 undo movement actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Gold: Start cost of new Militia from 8 to 9, prices of all purchases fall quicker, changes listed in Prices section of War Status
+ AI: Increased priority of taking large enemy cities
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
New in American Revolutionary War 5.2.0.0
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Most or Least combat ** markers only updated between turns
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ Increased maximum minimap size to 20
New in American Revolutionary War 5.1.0.0
+ Unit Tally will include HP losses for each unit type
+ Campaign: Less Indian Raids over time, less and weaker British forts/dugouts
+ Campaign: Difficulty Level affects more elements
+ Campaign: AI Tweaks to make campaign less static
+ Fatigue tag shortened to FA and Special Orders tag to SO later in campaign
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ Bug fix: Assigning resource fail
New in American Revolutionary War 5.0.8.0
+ Increased maximum minimap size from 16 to 18
+ Setting: Draw text Armory/Plantation/Minutemen on locations ON/OFF (cleaner map)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
New in American Revolutionary War 5.0.6.2
v5.0.6
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Icons: Color & Contrast enhancements
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Altered location of zoom out button (-Z-)
+ Fix: Plantation income only from those on player area (take II)
New in American Revolutionary War 5.0.6.0
v5.0.6
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Fix: Plantation income only from those on player area (take II)

v5.0.4
+ Campaign: Less Iroquois/Loyalist/British events over time (take II)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
New in American Revolutionary War 5.0.4.1
v5.0.4
+ Campaign: Less Iroquois/Loyalist/British events over time (take II)
+ Campaign: French might land on empty enemy city
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Fix: Plantation income only from those on player area

v5.0.2
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
New in American Revolutionary War 5.0.2.1
v5.0.2
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v5.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner for full screen map
+ Golf menu: Added Purchase Cannons & Long Rifles option
+ Gold menu: Resorted entries: most used options easier to access
+ Less Iroquois/Loyalist/British events over time
New in American Revolutionary War 5.0.0.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner for full screen map
+ Golf menu: Added Purchase Cannons & Long Rifles option
+ Gold menu: Resorted entries: most used options easier to access
+ Gold menu: Price of purchases decreases over time, purchase resets back to original price
+ Turn Road [##] & City marker [CC] on/off
+ Less Iroquois/Loyalist/British events over time
+ Setting: Draw Forest: Green outline vs Satellite View
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